Well-laid out, easy to read, and fun, this book is written by people who understand and appreciate the bizarrely earnest worlds created by Fletcher Hanks. That alone is reason enough to pick it up. Connor and Burnett are your Virgils on a tour you won't want to miss if you've ever enjoyed pulp, superheroes, or surrealism.
The art is fun, the setting by turns unsettling and amusing. The section on how to run the game really makes this book, showing how to create an atmosphere not quite like any other game I've seen--you'll be tempted to think of it as a comedy game, but it's not, not really. The world and the game itself are well suited to QAGS, and if you like the system odds are you'll like the book. Grab it.