I've been playing Nobilis since the 2nd big-white-book edition. And while I'm thrilled to see one of my favorite games returning to the spotlight, there are some serious changes between editions and not all of them are good. The most obvious criticism that many have already made: the art is awful. For a game centered around the existence of beings that control and embody aspects of the very essence of Creation, cute anime cartoons seem grossly inappropriate.
But what of the rules? A lot of the structure present in 2nd edition has gone by the wayside in favor of less rigid, more narrative character/Imperator/Chancel creation. Gone are the Limits, Restrictions, Virtues; replaced instead with Afflictions and a modified version of Bonds, poorly defined and wordy narrative tools that may or may not grant Miracle Points to characters over the course of a session.
A kind of supplemental character creation tool, the Lifepath system, is included in 3rd edition. It's useful in sketching out characters and providing plot points in their background, potentially providing the character with Contacts gleaned from their mortal and mythic lives. Again, however, the results of the Lifepath system have no mechanical effect in game. It's an exclusively narrative exercise.
I'd encourage everyone interested in Nobilis to pick up the 2nd edition. 3rd edition has its merits and its problems. I'll always consider it a supplemental book to the game I love.
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