I started playing rpgs in 1981 and became a serious gamer in 1984. Since then I have played a wide variety of games and their various editions and expansions. There have been many of them that are spectacular, and many that failed to hit the mark.
Numenera hits that sweet spot where the game has depth and mechanical stability, but is smooth and transparent allowing a group to lose themselves in the narrative. I haven’t played a lot of D20 based games since the advent of the OGL and its iterations. Frankly the rules were simply too cumbersome and I turned to other systems.
But with Numenera I find myself remembering the joy of playing some of those old games. It is a game that includes arcane knowledge, strange races that may be of alien origin, lost and misunderstood technology, mutated races and odd creatures that are both organic and inorganic in origin. All of this reminds me of battles fought, won, and lost in the blasted remnants of every post-apocalyptic game and story I have ever read.
The tradecraft is superb, the art so evocative the books almost don’t need text. The thing you should know is that I haven’t read ANY of the setting material, just the system pertinent sections, and the gm and story design chapters. I am tempted to read the rest, I have skimmed a bit here and there, but I can’t give in to it. I am sure it is so good that without knowing it I would be side tracked from my goals.
I have my own projects to work, my own worlds to build and this system speaks to the work I have brought forward with me since I was a teenager. This is the system that I could have used to tell all my stories throughout all my years behind the screen.
And one day, when it won’t color or derail the projects I have in mind, I know I will.
Well done and thank you for all your work.
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