Disclosure: I received a review copy of this product.
At 9 pages long, This product delivers as advertised on an excellent range of simple templates that expand the possibilities for monster and encounter design. It does an amazing job at it as well, understanding the nuanced design to templates and monsters alike.
To be brief, there are diamond, eternal, ghul, mighty, missing, and two-headed templates. I won't go into too much detail, but...
Diamond- This makes the monster into a living diamond. Physically tougher, and able to make slashing attacks. I'd worry about the players trying to sell the corpse of a diamond anything, but it's not too hard to put the kaibosh on that.
Eternal- This makes the monster immortal, as in can't be killed. Though this worried me at first, it was handled with a great deal of care and attention, addressing in the description the need for restraint from the GM. I wish that more products did this, treating GMs with respect rather than handing out powerful rules and hoping we know how to handle it off hand.
Ghul- This makes a monster into a ghoul, in essence. This is a great addition to the standard "zombie" and "skeleton" options when making undead. Best of all, it lets the creature be a thinking undead, which is rare for a simple template.
Mighty- Here is my favorite. It makes the creature amazingly powerful, more so than say a combination of the "giant" and "advanced" templates (though putting all three together might be fun, if used responsibly). I'd see this as a good way to leverage a creature as a boss fight, helping the survivability of a monster without just simply heaping on hp or AC (though it does those things too). Well implemented and thought out.
Missing- Displacer beast without the beast. This lets you shock your players with displacer otyughs or anything you might want. I rather like this option, but I'd personally advise that it be used sparingly.
Two Headed- No surprises here, but the two headed template is well done. I know that I've toyed with adding a head to a given creature, but the rules here are solid, and I'm glad to have a means to do so that isn't slap-dash.
Ultimately, the beauty to this product is in its simplicity. Like simple templates, it is easy to internalize the information here to add to your creatures on the fly, and with minimal page flipping. I could probably put the templates on note-cards or on the margins of my campaign book with ease, which is a big plus in my book.
There is an excellent understanding of the math AND fun that makes an encounter memorable, and the simple templates stand with those tried and true core rule templates that are so ingrained in the game that we now take them for granted. Bravo, 5 stars.
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