I’ve said before that the fey have lost virtually all of their mystique in Pathfinder; a holdover from their D&D roots. This is partially due to many features that were considered “fey” in folklore having been poached by other creature types, and partially due to the fact that such mysterious creatures suffer from being so rigidly defined by game terminology. But really, the biggest reason the fey are so inconsequential (and have lost most of their thematic identity) is simply because they’ve been ignored.
Compare this to, say, demons and devils in the game. There are entire books devoted specifically to those particular creatures. They get an entire plane of existence devoted to them; various locales endlessly detailed and many different rulers examined deeply. We have an excellent sense of who demons and devils ARE as creatures, and that gets built on accordingly.
The fey have never had that, and so Zombie Sky Press has taken it upon themselves to correct this oversight in their new series The Faerie Ring. It begins in the first book, Along the Twisting Way.
First, let’s examine the file itself. Along the Twisting Way is a fourteen page PDF, which despite its brevity has full bookmarks (something I was thankful for). Copy-and-past is fully enabled. Likewise, the book is resplendent with artwork. The pages themselves are colord a bluish-gray, and given a light but intricate border on all sides. That alone would make it pleasant to view, but beyond this are the various full color pieces sprinkled throughout, which depict various fey denizens. It’s truly impressive what these artists have wrought, and I look forward to seeing these creatures detailed in later volumes.
The book opens with a foreword from Jeff Grubb, which I was impressed by – I’ve been seeing his name in D&D books ever since I started playing the game. Jeff goes over the history of the fey down through our own mythology, and then transitions to their place in the D&D game, or rather, their lack of a coherent place in the (Great Wheel) D&D mythos, before telling us how now we’re finally giving the fey a place of prominence in that same arena, and bidding us to read on…
Following this, the book’s authors speak to us directly, telling us what their goals are and what this project is supposed to be. Namely, they want to give the fey the same depth and definition that demons got over the course of James Jacob’s Demonomicon series (for those who don’t know, this was a series of article in the now-defunct Dragon magazine, with each article detailing a particular demon lord in great detail – giving us their history, goals, stat block, servitors (oftentimes with new monsters), a prestige class for their mortal servants, and realm, among other things). To that end, this series will apparently take a similar tack, showcasing powerful fey rulers to use them as a way of presenting the fey as a whole.
Of course, the author does acknowledge that the fey need some background first. It’s in that spirit that the book moves on to its next section, which is written in-character from a fey scholar corresponding with a mortal counterpart on the nature of the fey themselves.
This part begins by discussing the planar cosmology of the multiverse in relation to the fey. The Outer and Inner Planes are touched upon only briefly, with the Material Plane given greater attention. It’s when we come to the Transitive Planes, however, that things start to get interesting. The author here catalogs the Transitive Planes as merely a sub-grouping of several planes from the much more diverse Preternatural Planes.
The Preternatural Planes are a complex series of planes that share some sort of relationship with the Material Plane (indeed, it’s hinted at that the Material Plane itself may be one of the Preternatural Planes). Like the Inner and Outer Planes, the Preternatural Planes are of a theme, but that theme isn’t alignment or energy, bur their theme is much more subtle and defies easy classification. It’s here that the Plane of Dreams, Sheol, and similar planes of existence fall that aren’t Outer or Inner Planes.
Several specific Preternatural Planes are discussed, but most get no more than a paragraph, and certainly no listing of planar traits is given for any of them. Still, I did appreciate the sidebar discussing why it was necessary from a design standpoint to create multiple new planes of existence (which I think was a gutsy move, and certainly a brilliant one; it’s been a long time since the concept of D&D’s planar structure was so heavily expanded without just reinventing it altogether).
The author then turns his attention to the fey themselves, talking about their uncertain origins and their characteristics. This latter point is a bit of a tightrope walk; the previous section reinforces that fey don’t operate according to mortal standpoints of ethics and morals, drawing an interesting parallel between them and the beings of the Lovecraft Mythos in terms of understanding how they think. I’m not sure how well the in-character description here does, but it’s still a great idea that deserves more exploration.
A bit on fey anatomy is given before the writer begins to talk about various sub-types of fey. Again devoid of game stats, this goes over sub-categories of fey creatures in terms of their general themes. Yokai, for instance, are those fey with a strong connection to nature, the devata are spirit guardians, the peri are fey with a connection to the Outer Planes, etc. There’s quite a few terms here, and I was glad to see that the book works so hard to expand fey beyond their Celtic-Germanic origins (something that was also mentioned upfront in the initial section of the book).
The final section of the book talks about the hierarchy among the fey, which is really an premise to lay down some basic information about the fey lords we’ll be seeing in future volumes. We’re told how fey lords come to be, the relationship they have with their demesnes, their servitors and heralds, and strange quasi-lords known as quiddities.
There’s no reference of game mechanics here either, save for a single sidebar that talks about how the fey lords will have Challenge Ratings either at 20 or just below it. It makes a pre-emptive attempt to justify these comparatively lower CR’s (compared to, say, demon lords) on a two-fold front: the in-game reason is that all fey lords can draw on extra power, thus possessing a second form that’s epic-level. The metagame reason for this is because Pathfinder’s epic-level rules haven’t been released yet, and once they are Zombie Sky will details these epic-level fey lords.
I personally found this sidebar to be somewhat disingenuous, simply because the metagame reason for keeping the fey lords’ CRs so (comparatively) low seemed flimsy. Pathfinder has already had epic-level monsters printed for it (albeit a small handful), and even looking back at the Demonomicon series for 3.5, it didn’t use any material from the Epic Level Handbook for the demon lords’ stats. Just advance their Hit Dice and give them some truly impressive, original special powers, and you can easily make a CR 20+ creature for your Pathfinder game.
That aside, Along the Twisting Way is a great prelude for what to expect in further volumes of The Faerie Ring. It lays down an impressive set of goals, but also presents the foundational elements necessary to meet them. In fact, this is the book’s only weakness; it sets goals that will be met in later volumes, making this one feel somewhat incomplete. That can’t be helped, of course – this book is the introduction to the series, but it’s still a weakness of the book as a stand-alone product (which is how it’s for sale). Still, it presents a rich tapestry, and makes for a very exciting picture of what we’ll be presented with soon. Pick up Along the Twisting Way and begin down the path that’ll lead you to the fey like you’ve never seen them!
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