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Along the Twisting Way: The Faerie Ring Prelude $0.00
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Along the Twisting Way: The Faerie Ring Prelude
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Along the Twisting Way: The Faerie Ring Prelude
Publisher: Zombie Sky Press
by William W. [Featured Reviewer]
Date Added: 03/08/2012 21:33:35

Beautifully written and illustrated, this primer on the fey and their kind is filled with lore and brimming with story ideas. The cover says Pathfinder, but there is practically zero system-specific material here - anyone could use it to enrich the lore of faerykind in the RPG of their preference.



Rating:
[4 of 5 Stars!]
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Along the Twisting Way: The Faerie Ring Prelude
Publisher: Zombie Sky Press
by Shane O. [Featured Reviewer]
Date Added: 01/02/2011 13:53:46

I’ve said before that the fey have lost virtually all of their mystique in Pathfinder; a holdover from their D&D roots. This is partially due to many features that were considered “fey” in folklore having been poached by other creature types, and partially due to the fact that such mysterious creatures suffer from being so rigidly defined by game terminology. But really, the biggest reason the fey are so inconsequential (and have lost most of their thematic identity) is simply because they’ve been ignored.

Compare this to, say, demons and devils in the game. There are entire books devoted specifically to those particular creatures. They get an entire plane of existence devoted to them; various locales endlessly detailed and many different rulers examined deeply. We have an excellent sense of who demons and devils ARE as creatures, and that gets built on accordingly.

The fey have never had that, and so Zombie Sky Press has taken it upon themselves to correct this oversight in their new series The Faerie Ring. It begins in the first book, Along the Twisting Way.

First, let’s examine the file itself. Along the Twisting Way is a fourteen page PDF, which despite its brevity has full bookmarks (something I was thankful for). Copy-and-past is fully enabled. Likewise, the book is resplendent with artwork. The pages themselves are colord a bluish-gray, and given a light but intricate border on all sides. That alone would make it pleasant to view, but beyond this are the various full color pieces sprinkled throughout, which depict various fey denizens. It’s truly impressive what these artists have wrought, and I look forward to seeing these creatures detailed in later volumes.

The book opens with a foreword from Jeff Grubb, which I was impressed by – I’ve been seeing his name in D&D books ever since I started playing the game. Jeff goes over the history of the fey down through our own mythology, and then transitions to their place in the D&D game, or rather, their lack of a coherent place in the (Great Wheel) D&D mythos, before telling us how now we’re finally giving the fey a place of prominence in that same arena, and bidding us to read on…

Following this, the book’s authors speak to us directly, telling us what their goals are and what this project is supposed to be. Namely, they want to give the fey the same depth and definition that demons got over the course of James Jacob’s Demonomicon series (for those who don’t know, this was a series of article in the now-defunct Dragon magazine, with each article detailing a particular demon lord in great detail – giving us their history, goals, stat block, servitors (oftentimes with new monsters), a prestige class for their mortal servants, and realm, among other things). To that end, this series will apparently take a similar tack, showcasing powerful fey rulers to use them as a way of presenting the fey as a whole.

Of course, the author does acknowledge that the fey need some background first. It’s in that spirit that the book moves on to its next section, which is written in-character from a fey scholar corresponding with a mortal counterpart on the nature of the fey themselves.

This part begins by discussing the planar cosmology of the multiverse in relation to the fey. The Outer and Inner Planes are touched upon only briefly, with the Material Plane given greater attention. It’s when we come to the Transitive Planes, however, that things start to get interesting. The author here catalogs the Transitive Planes as merely a sub-grouping of several planes from the much more diverse Preternatural Planes.

The Preternatural Planes are a complex series of planes that share some sort of relationship with the Material Plane (indeed, it’s hinted at that the Material Plane itself may be one of the Preternatural Planes). Like the Inner and Outer Planes, the Preternatural Planes are of a theme, but that theme isn’t alignment or energy, bur their theme is much more subtle and defies easy classification. It’s here that the Plane of Dreams, Sheol, and similar planes of existence fall that aren’t Outer or Inner Planes.

Several specific Preternatural Planes are discussed, but most get no more than a paragraph, and certainly no listing of planar traits is given for any of them. Still, I did appreciate the sidebar discussing why it was necessary from a design standpoint to create multiple new planes of existence (which I think was a gutsy move, and certainly a brilliant one; it’s been a long time since the concept of D&D’s planar structure was so heavily expanded without just reinventing it altogether).

The author then turns his attention to the fey themselves, talking about their uncertain origins and their characteristics. This latter point is a bit of a tightrope walk; the previous section reinforces that fey don’t operate according to mortal standpoints of ethics and morals, drawing an interesting parallel between them and the beings of the Lovecraft Mythos in terms of understanding how they think. I’m not sure how well the in-character description here does, but it’s still a great idea that deserves more exploration.

A bit on fey anatomy is given before the writer begins to talk about various sub-types of fey. Again devoid of game stats, this goes over sub-categories of fey creatures in terms of their general themes. Yokai, for instance, are those fey with a strong connection to nature, the devata are spirit guardians, the peri are fey with a connection to the Outer Planes, etc. There’s quite a few terms here, and I was glad to see that the book works so hard to expand fey beyond their Celtic-Germanic origins (something that was also mentioned upfront in the initial section of the book).

The final section of the book talks about the hierarchy among the fey, which is really an premise to lay down some basic information about the fey lords we’ll be seeing in future volumes. We’re told how fey lords come to be, the relationship they have with their demesnes, their servitors and heralds, and strange quasi-lords known as quiddities.

There’s no reference of game mechanics here either, save for a single sidebar that talks about how the fey lords will have Challenge Ratings either at 20 or just below it. It makes a pre-emptive attempt to justify these comparatively lower CR’s (compared to, say, demon lords) on a two-fold front: the in-game reason is that all fey lords can draw on extra power, thus possessing a second form that’s epic-level. The metagame reason for this is because Pathfinder’s epic-level rules haven’t been released yet, and once they are Zombie Sky will details these epic-level fey lords.

I personally found this sidebar to be somewhat disingenuous, simply because the metagame reason for keeping the fey lords’ CRs so (comparatively) low seemed flimsy. Pathfinder has already had epic-level monsters printed for it (albeit a small handful), and even looking back at the Demonomicon series for 3.5, it didn’t use any material from the Epic Level Handbook for the demon lords’ stats. Just advance their Hit Dice and give them some truly impressive, original special powers, and you can easily make a CR 20+ creature for your Pathfinder game.

That aside, Along the Twisting Way is a great prelude for what to expect in further volumes of The Faerie Ring. It lays down an impressive set of goals, but also presents the foundational elements necessary to meet them. In fact, this is the book’s only weakness; it sets goals that will be met in later volumes, making this one feel somewhat incomplete. That can’t be helped, of course – this book is the introduction to the series, but it’s still a weakness of the book as a stand-alone product (which is how it’s for sale). Still, it presents a rich tapestry, and makes for a very exciting picture of what we’ll be presented with soon. Pick up Along the Twisting Way and begin down the path that’ll lead you to the fey like you’ve never seen them!



Rating:
[4 of 5 Stars!]
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Along the Twisting Way: The Faerie Ring Prelude
Publisher: Zombie Sky Press
by Megan R. [Featured Reviewer]
Date Added: 01/01/2011 10:19:39

This sumptuous visual treat opens with a Foreword by Jeff Grubb, in which he reviews the development of the legend that is the fey through history... after all, they were part of common consciousness and culture long before role-playing games came along! Over time, even in tales, they have been deminished from strange and capricious beings that must be propitiated to 'fairies' with insect wings that look cute: now it's time to regain their original role - more powerful than humans, less than gods but arrogant enough for a pantheon-full, determined to have their own way without regard for anyone else.

Next comes In Defence of the Fey, a look at why fey have so far been under represented in role-playing games and the sort of obstacles that writing good material about them face (the reasons why fey don't feature quite as much as the authors think they ought to, of course!). Challenges include deciding just who the fey are, what motivates them and what purposes and objectives they have, what history do they have and why are so few tales of fey from other than mediaeval Europe drawn upon when creating in-game fey? All good questions and ones that need to be answered by anyone embarking on a project with the scope of The Faerie Ring product line. Finding those answers give a fascinating insight into the ongoing design process driving the project. One key point is that fey thought processes are completely different from anyone else's, hence their reputation for being capricious and cruel... to a fey, what they do makes perfect sense, it's just that the rest of us cannot understand their reasoning. The section ends with an outline of the intentions of The Faerie Ring, in the main a sourcebook but also a mini-setting, one which - if you choose - can be interwoven with the game world you are already using, adding the extra dimension that is the fey.

The final section is The Realms of the Fey: An Introduction. Beginning with cosmology, this sweeps through the planes of existence to the home of the fey, the preternatural planes which weave around and through the material plane in dizzying arcs. Just what is going on, even scholars disagree. A sidebar gives the design reasons for having the preternatural planes: they're places in which literally anything can happen. If you want a given wierd effect, you can designate a preternatural plane on which said effect is the norm. Just like the 'otherworlds' the fey of legend inhabit.

The discussion moves on to the fey themselves, considering some of the questions raised earlier like the origins of the fey and their underlying philosophies. Intriguingly, much of this entire section is written from the viewpoint of a fey scholar, seeking to explain his kind to the curious. Varied in their opinions and approaches, fey also come from a wide range of habitats, and exhibit a variety of anatomy and physiology (assuming you get one to stay still long enough for a detailed examination, that is). Some of the more common types are discussed, however, as well as some idea of the hierarchies of power in which they exist.

And that's it, sufficient to tantalise, to make even the most jaded faerie-hater to want to discover more. The rest of the series has a lot to live up to. A word of warning, despite glorious appearance that still lets the words take pride of place, this is one to read on screen - both the landscape presentation and sheer amount of colour means that printing would be impractical. It's lovely to look at, though!



Rating:
[5 of 5 Stars!]
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