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Mutant Future: Revised Edition $14.99
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Mutant Future: Revised Edition
Publisher: Goblinoid Games
by Timothy B. [Featured Reviewer]
Date Added: 05/07/2021 15:40:39

Orginally Posted here:

I reviewed 1st Edition Gamma World which got me thinking about Mutant Future. I was surprised to discover I had written a review for Mutant Future. Well, today seems like a good time to do that. This review will cover the PDF and the POD versions from DriveThruRPG.

Mutant Future (2010)

Not to start with, Mutant Future is not really a Retro-clone, near clone, or anything like that. The closest game it is like is Gamma World. Set in a post-apocalyptic world, Gamma World has its roots in the dawn of the RPG age and D&D in particular. Filled with mutant animals, plants, and humans of all sorts.

While Gamma World has its own near-D&D system it is not 100% compatible. Maybe 95%. Mutant Future doesn't have that issue. It is the exact same rules as its sister game Labyrinth Lord. Plus Mutant Future is not trying to emulate Gamma World exactly. Mutant Future then is a new game that feels like an old game that never really existed. Mutant Future does have some differences from Labyrinth Lord. The game is set in a post-apocalyptic Earth much like Gamma World.

Section 1: Introduction

This covers the basics. What this game is and what to do with it. A brief overview of dice and common abbreviations is covered. This largely the same as what we see in many games and in Labyrinth Lord in particular. Mind this is not a drawback to this game. There is a strong implication here that anything made or written for Labyrinth Lord is also good for Mutant Future.

Section 2: Characters

Again, there is familiarity here, and that works to Mutant Future's advantage. The ability scores are the same as Labyrinth Lord/D&D and are generated the same way. The various species or types you can play are also here. Characters can be an Android (basic, synthetic, or replicant), mutant animals, mutant plant, mutant human, or the rare pure human, also like Gamma World. Abilities can go as high as 21 and there are a different set of saving throws, but the basic rules are the same as Labyrinth Lord. The types also list what HD each character has and how many mutations you have.

This section also covers gear. It uses a coin system much like D&D and Labyrinth Lord as opposed to the barter system of Gamma World. Either works fine.

Section 3: Mutations

This covers all the mutations that all characters, NPCs, and creatures can have. In true old-school fashion, these are all random tables.

Section 4: Adventuring Rules

This covers the rules of the game and what characters are likely to do. Again these are replicated (but not cut and pasted) from Labyrinth Lord. Mutant Future sticks with feet and Basic movement as opposed to Gamma World's metric and more AD&D-like movement.

Section 5: Encounters and Combat

Combat and weapons of all sorts are covered. Also covered are damage from stun, paralysis, diseases, radiation, poisons, and more. This is one of the bigger departures from the Labyrinth Lord core, the saving throws are keyed for Mutant Future damage types. There is also a mental attack matrix here much like Gamma World.

Section 6: Monsters

This section covers all the sorts of creatures you can encounter. It is fairly expansive and since the format is the same as Labyrinth Lord creatures can be used in one or the other or both. 40+ pages of monsters is a good amount. There are also plenty of detailed encounter tables.

Section 7: Technological Artifacts

This would be the "Treasure" section in a fantasy game, but this is highly appropriate since the world of Mutant Future is supposed to be littered with the technology of past ages. This includes non-playable robot types, vehicles and things as mundane as protein bars.

Section 8: Mutant Lord Lore

This covers how to run a Mutant Future game. Not just how to run their own but how to build your world. Unlike Gamma World which has a sort of baked-in setting, Mutant Future is more open. The Mutant Lord (and I think an opportunity was missed in not calling them Mutant Masters) gets to decide how the world is the way it is. Advice is given on how to run adventures and a sample setting is provided.

Section 9: Mutants & Mazes

While it might not really be needed, this section discusses using Mutant Future and Labyrinth Lord together. The rules are remarkably similar, like 99%, so there are only minor pieces to consider. Though this section does expand mutations to the standard D&D tropes of race/class.

All in all this a fine game. It is not exactly like Gamma World, more was it trying to be. It does however give that Gamma World feel in an OSR ruleset.

Print on Demand

The PoD version of this book is a sturdy hardcover that compares well to my Labyrinth Lord books.

[5 of 5 Stars!]
Mutant Future: Revised Edition
Publisher: Goblinoid Games
by Benjamin M. [Verified Purchaser]
Date Added: 04/03/2013 13:19:06

This is a very nice update of the old style game gamma world as far as I can tell. It is well done and has enough differences from the old gamma world to make it a different game. it has that same simple to play feel to it. I found that the art work is very nicely done and invokes a sense of the creatures or objects that it is supposed to portray. I am not sure that a lot of gamers today would enjoy it with out a sense of its roots in the old school games.

[4 of 5 Stars!]
Mutant Future: Revised Edition
Publisher: Goblinoid Games
by Thomas B. [Featured Reviewer]
Date Added: 08/08/2012 01:12:50

WHAT WORKS: Well, there’s a no-art free version. That’s kind of a big deal, and it has bit of support, due in part to the OGL. The monster section has some really cool and unique options, and its compatibility with Labyrinth Lord can allow for some interesting scenarios if you and your players aren’t fantasy (or PostApoc) purists.

WHAT DOESN’T WORK: If you don’t like D&D as a base, this probably isn’t going to be your thing. If you want a developed setting, rather than an excuse for hex crawls or dungeon crawls with ray guns and mutant powers, this probably isn’t your thing.

CONCLUSION: If you’re into PostApoc games, you should at least download the free, no-art version. No reason not to. It’s worth it for swiping from the bestiary, in my opinion. Similarly, if you’re into old school D&D, there’s probably at least an odd monster or two that’s worth messing with. For my part, I had a blast with modifying one of my AD&D 2e characters (a bastard sword swinging elven fighter) into a Gamma World character once, transplanting him (complete with bastard sword) onto a PostApoc Earth where he traded horses for motorcycles and chain mail for trench coats. Mutant Future isn’t likely to ever make the rotation at my table, because I don’t really do the D&D base system thing anymore, and there’s other PostApoc games I’m dying to run, but it’s still a very good product that should scratch the PostApoc itch for older school gamers.

For my full review, please visit

[4 of 5 Stars!]
Mutant Future: Revised Edition
Publisher: Goblinoid Games
by Ronald W. [Verified Purchaser]
Date Added: 02/07/2011 09:09:13

This game is way better than the 4e version of the game this item is based on. It captures the feel of the classic post apocalyptic adventure you may have enjoyed back in the day.

[5 of 5 Stars!]
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