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Off Track: The Uncharted Swamp
Publisher: Off Track
by Graham D. [Verified Purchaser]
Date Added: 03/20/2019 09:12:57

I've read through the guide and think the author has come up with a good resource, I can see GMs getting a lot of use out of this, any of the things found within could be made known to the PCs before they encounter 'The Swamp' and be used as a reason to go there if the GM does not want to have them simply stumble upon the place.

I'm taking a mark off for various formatting issues relating to things that have been pasted in and some spelling mistakes. Hopefully they'll be fixed in an updated edition. The authors work on making 'frogsweat' and it's effects easy to handle by use of flowcharts is to be congratulated.



Rating:
[4 of 5 Stars!]
Off Track: The Uncharted Swamp
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Creator Reply:
Thanks-- and maybe I will do an update after all!
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Ok, I've posted an update to address the formatting issues. Again, thanks for taking the time to look at my product and post this review.
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White Wolf Magazine #23
Publisher: White Wolf
by Graham D. [Verified Purchaser]
Date Added: 09/02/2017 09:11:31

The scanning of the magazine is clear and crisp. A special horror themed issue, this one contains the last and best of the four Call of Cthulhu scenarios published by White Wolf along with articles on how to run Demons in Ars Magica, novice character archetypes for the then current edition of Shadowrun and a Mad Max inspired scenario for a now obscure game called Age of Ruin.



Rating:
[4 of 5 Stars!]
White Wolf Magazine #23
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Mandate Archive: Scavenger Fleets
Publisher: Sine Nomine Publishing
by Graham D. [Verified Purchaser]
Date Added: 09/30/2013 05:17:02

I am of two minds about this particular suppliment. While any GM wanting to use Scavenger Fleets as protagonists/antagonists for the PCs to encounter will find no problems with the information given.

A GM wishing to use the Fleets as the basis of a roleplaying campaign (And it was the first thing I thought of when I read the information about the 'Far Scouts'.) will have a much harder time of it as information, such as how to modify the stock character types (As appears in the Red Sangha Mercenary Corps suppliment.) in Stars Without Number is lacking.

While the merchant campaign sourcebook Suns of Gold does provide some of the information needed, much work on the GMs part would be still be needed to create a viable player campaign based on this suppliment.

This is one suppliment that I would be happy to see re-issued in an expanded form, even if I had to pay for it. What is here is excellent, but more is needed.



Rating:
[3 of 5 Stars!]
Mandate Archive: Scavenger Fleets
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Battlemap : Moon Landing
Publisher: Christian Hollnbuchner
by Graham D. [Verified Purchaser]
Date Added: 03/19/2013 07:16:42

As someone who was born shortly after the last Manned Moon Landing, this map brings forth a certain amount of nostalgia.

You have a lander, a flag (UN?) and what seems to be the wall of a crater (Will we see the rest of it in future maps?). The map does indeed evoke the feel of the first steps offworld.

As the other reviewer noted, finding a use for this map could prove tricky, though it could do well for a 'first contact' situation.

A minor nitpick is that the designer neglected to include a top hatch for the lunar lander, in the Apollo program this hatch joined to the spacecraft that bought the lander to the Moon and on one mission the astronauts looked out this hatch to get their bearings before setting foot on the surface. Perhaps this could be included in an update?



Rating:
[4 of 5 Stars!]
Battlemap : Moon Landing
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Hard Light
Publisher: Sine Nomine Publishing
by Graham D. [Verified Purchaser]
Date Added: 12/10/2010 07:42:54

Hard Light is professionally written and presented. But, while the author has done a good job of detailing the setting and explaining how the GM can make use of the material provided, he has omitted to cover the campaign level consequences of the (possible) resurrection of the two extinct races provided, one of which has the potential to become a PC race.

A very good science fiction adventure setting let down slightly by the authors inexplicable decision to not cover the full implications of the material presented.



Rating:
[4 of 5 Stars!]
Hard Light
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