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Caladon Falls (Savage Worlds) $24.99
Average Rating:4.7 / 5
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Caladon Falls (Savage Worlds)
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Caladon Falls (Savage Worlds)
Publisher: Savage Mojo
by Mark M. [Verified Purchaser]
Date Added: 04/30/2012 11:36:40

The good:

This is a fantastic setting with a lot of good artwork. It has a 12 episodic plot point campaign that's designed to take players up to heroic level. Since play time can vary from table to table it throws in optional savage tales which you an interlace with the episodes to stretch out the campaign. Also I think that the game world is open enough to allow for the adventures to spin off from the main plot from time to time and search local ruins or investigate rumors.

I really think that Caladon Falls is best ran with this sort of "add your own color" in mind.

The bad:

The enemies can be brutal. Most will have +2 toughness and +2 to shaken checks out of the gate for being "wild tainted". Also if they die in melee range of the PCs they'll need to make vigor checks or gain levels of fatigue, which can really accelerate the death spiral as PCs rack of a -1 fatigue here, -2 wound there and so on. I had 1 PC at -5 between 3 wounds and 2 fatigue in the first encounter.

There are no real iconic enemies or personalities in this setting. The enemy is basically a faceless hoard with unnameable evils driving the plot forward with spells and power beyond the PCs' ability to stop. I think this, more than anything else, hurts Caladon Falls. There's no one really to hate, no great betrayers, no significant loss to revenge and so on. Which leads me to...

The plot point is one defeat after another after another. This is the design and point of the campaign, a sort of a "we're losing the war, there's no hope" but this could really feel depressing to many player groups. Particularly in that there's very little the PCs can do about it. The plot marches forward much like the overpowering enemy hoard.


Despite the above I really think this book is worth if you want to run a game in Relic. It has edges and great background material for the setting. I really think the plot point campaign is something GMs should modify to fit their groups. Interlace some minor victories, sell the PCs first on "you love this world and want to save it" before starting to tear it all down, and maybe create your own iconic allies and foes for the PCs to rally behind or against.

I also wouldn't hesitate to add in some dungeon adventuring before or in between some of the episodes and hand out some nice magical weapons and armor. The PCs will need it.

Optionally you can ignore the plot point campaign entirely. Many of the savage tales could be used on their own and out of 150 pages only about 40 or so are dedicated to the campaign.

[4 of 5 Stars!]
Caladon Falls (Savage Worlds)
Publisher: Savage Mojo
by Thomas B. [Featured Reviewer]
Date Added: 04/14/2011 09:25:51

The Good:

  • Amazing production values as always.
  • More neat new Edges and Hindrances.
  • A unique fantasy campaign with a military theme but a lot of variety that shows what Suzerain can do pre-Heroic rank.

The Bad:

  • An underwhelming "Big Bad".
  • A few noticeable typos made it into the final product.
  • None of the cool, over the top, Heroic and up Suzerain stuff (at least not in the Plot Point Campaign).

For my full review, please visit:

[5 of 5 Stars!]
Caladon Falls (Savage Worlds)
Publisher: Savage Mojo
by Dillard R. [Verified Purchaser]
Date Added: 03/15/2011 22:08:14

Bottom line this is a five star product.

I do not rate that high very often.

The art is superb. The setting material is enough to get you into the game immediately and Savage Mojo has tons of freebies on line. Caladon Falls supports the original campaign (Relic) in the Savage Suzerain rules. If you follow the campaign and the savage tales at the end of the book your characters will end up at Heroic for sure. This also means that you can use these characters at a later time to close out that original campaign in Savage Suzerain.

I wish they had paper minis for the beastiary, but that is a minor issue.

The critters are imaginative. The villains are well thought out and original.

Its a military campaign with your characters as irregular forces. Maybe not the first time this has been done, but one of the best that I have seen.

I love military fiction and this is good military fantasy...and quite compelling.

Well worth the price.

[5 of 5 Stars!]
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