This is a fine example of genre-blending that has been the hallmark of the entire Deadlands game line. There are a number of iconic Western elements here from bandits to steam trains and frontier towns but all with a healthy (or not so healthy for the characters) dose of the supernatural.
The backstory for this module gives the entire product a great sense of consistency. The premise for the game is that the posse is hired onto a steam train for a simple job, but there are greater machinations at play here. Whilst the story elements and the ideas are quite straightforward, I found them novel and engaging. I'd firmly believe that players would react in the same way once they figure out the story.
As such, it is very difficult to give too much detail without some major spoilers. That said, the writing is of a high quality, the scenes compact and easy to run and there is scope to have this run over two or three sessions. I would recommend this for any group with a few games under their belt as this does require a bit of knowledge about the game world to grasp fully.
The only criticism is about the train diagrams. There is a note in the text indicating that the Marshall can visit the Pinnacle website and download the maps of the train scaled for miniatures. I really don't see why they couldn't have been included in the product and saved the Marshall the extra step to acquire them.
Overall, this is easily of the same standard I fondly recall from the older Dime Novels and should give a few sessions of enjoyable play.
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