I had about 60 bucks burning a hole in my pocket in the form of some birthday money, so I decided to pick up some PDF's here on RPGNOW. Blood & Honor looked interesting, and for the small price I added it just to round out my purchases. I bought a few RPG's on the top 100 list, but so far the one that I'm digging the most is Blood & Honor.
Now I haven't had a chance to play it yet, but just skimming the rules there are a lot of great ideas here. I haven't ever played a game system before that uses aspect invocation and letting the players describe outcomes, and to be honest being an old school gamer I'm not sure how that will play out with the people I game with. Regardless this game has lots of great ideas that will get you thinking a little differently about RPG's if you are a more D&D OSR type of player. I have a feeling that if my gaming group could get past it's hang ups this game could be a blast.
I dig the concepts that you are both part of a clan and a member of the samurai, and the honor of both you must uphold, and the quirks of being a member of each can put players in situations that they have to work through which they normally would easily avoided in other game systems. I also like the season rules, where there are periods between game sessions where you draw income and improve your clans holdings. Pretty neat.
At 188 pages I'm just hitting a few of the highlights. I'm sure there is a lot more to add to a review but here is my take from one or two partial skim throughs. The PDF was laid out in a single column, easy to read manner. There are color illustrations drawn from Japanese art as well as splashes of water color that give the game a good Samurai / old Japan feel.
Recommended.
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