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Player Races: the Dark Elf $1.99
Average Rating:4.8 / 5
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Player Races: the Dark Elf
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Player Races: the Dark Elf
Publisher: Misfit Studios
by Sean H. [Featured Reviewer]
Date Added: 09/29/2011 20:48:56

Beneath the earth, the Dark Elves plot revenge against the surface. A classic fantasy role-playing race (done as a lovely homage to their first AD&D appearances) for Savage Worlds. If the classic evil elves have a place in the underworld of your Savage World campaign, take a look.

Player Races: the Dark Elf is a 4-page PDF for the Savage Worlds RPG written by Steven Trustrum and published by Misfit Studios. This is part of Misfit Studio’s Officially Licenced Savage Worlds material.

The layout is primary traditional two columns with full color illustrations for each of the books presented, and everything is clear and easily readable. A separate printer friendly file of the product is provided with all of the art replaced with black and white line art.

Five Magical Items: Horrific Books begins with an introduction to this product and it intentions, which is to present the dark elf as a playable race for Savage World in a loose format to be easily adapted to most campaign worlds.

The dark elves here have definite Gygaxian roots, with hand crossbows, magical metal (“deep mithril”) that degrades in the sun and paralyzing poison. Beyond racial package for full and half-blooded dark elves, there are three poison, a new weapon and material, three new edges and a new hindrance.

Lastly, there is an example dark elf warrior for immediate use.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

[4 of 5 Stars!]
Player Races: the Dark Elf
Publisher: Misfit Studios
by Thomas B. [Featured Reviewer]
Date Added: 10/09/2010 17:06:16

I can see this one being polarizing.

Arguably the most popular - and hated - fantasy race I can think of comes to Savage Worlds through Misfit Studios' new line of PDFs, "Player Races".

Dark Elves became very prominent in the 90s with the popularity of Drizzt Do'Urden, and now you can't throw a d20 without hitting a D&D player who hates them. That said, I always kinda liked dark elves.

Mechanically, the Dark Elf race has both Infravision (which halves penalities for Dark Lighting) and Low Light Vision (which ignores penalities for Dark Lighting), and unless I'm missing something...that's fairly redundant.

Of the "classic" Dark Elf powers, the race retains the "field of darkness", as the Obscure power.

Dark Half-Elves are also listed, based off of Half-Elves.

The PDF also includes a new Hindrance and three new Edges, as well as four sample Dark Elf poisons and stats for a Dark Elf crossbow.

A sample Dark Elf warrior is statted up, with a sidebar on "Deep Mithral", which is used to make Dark Elf armor but degrades in the sunlight.

A very nice pick for the first Player Race, and what appears to be a balanced take on Dark Elves for Savage Worlds. Combine it with the all the other little niceties, such as the poisons and the Deep Mithral and you get another jampacked purchase for less than $2.

[5 of 5 Stars!]
Creator Reply:
Infravision and low-light vision have some functional overlap, true, but they both pick up some slack for the other considering one is heat-based and the other is light-based. Giving dark elves both means they'll be able to spot heroes who may think some of the tricks they use to hide against normal elves will also work on these guys. It's just a minor thing that makes them just that much nastier to face.
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