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Highly recommended if you're a fan of mecha. The setting is wide open and perfect for an old-school sandbox type of GM who is willing to fill in the details. Even if you don't like the setting, you could get a fast-paced set of design and combat rules that you can adapt to other settings.
Full review with details at drnuncheon's gameblog:
http://drnuncheongames.blogspot.com/2011/08/review-remnants-rpg.html
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This is a battlemap-scale encounter maps presented in both full color and a very viewable greyscale. The standout feature for this series is the effort the publishers went through to make it usable for virtual tabletops as well as printouts: not only did they include the map as a full-size JPG showing all the tiles together, they also put together a version for Maptools—including the vision blocking layer!
The Ruined Library depicts a central structure with two wings in a desert or barren environment that appears to have been devastated by boulders - maybe meteors, maybe thrown by giants. The shattered remains of bookshelves and their contents lie scattered across the floor. The art is well done and very attractive, but the cartography is somewhat lacking in the small details - the fallen shelves are incredibly sparse (none of them overlap) and there appears to be no other furniture in the building. Still, it definitely gets across what it sets out to.
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This is a set of battlemap-scale encounter tiles presented in both full color and a very viewable greyscale. The standout feature for this series is the effort the publishers went through to make it usable for virtual tabletops as well as printouts: not only did they include the map as a full-size JPG showing all the tiles together, they also put together a version for Maptools—including the vision blocking layer!
The Clockwork Maze depicts a large room (100' by 100') filled with gears and clockwork mechanisms and winding paths through them. The narrow (and potentially dangerous) "corridors" would make an interesting place for an encounter, especially if the enemy were not as restricted as the players due to size or mobility.
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This product is a battlemap-scale encounter map presented in both full color and a very viewable greyscale. The standout feature for this series is the effort the publishers went through to make it usable for virtual tabletops as well as printouts: not only did they include the map as a full-size JPG showing all the tiles together, they also put together a version for Maptools, including the vision blocking layer.
Glass Ships and Icebergs is the least interesting of the three Fantastic Maps I reviewed. It features two small (35') ships made of glass (or ice) at either corner of a section of ocean with ice floes scattered between them. The section of maps that contain the ships has been made narrow so you can easily remove them without losing too much of the ice floe battleground, which is a nice touch, but there's only so much you can do to make a map like this appealing.
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Øone games is one of the companies that have really taken to the PDF technology, and give you something that actually has functionality that would be impossible or next to impossible in a print product. This product uses PDF layers to let you choose square, hex, or no grid, as well as whether or not to print things like room numbers and furniture. You can even turn off the wall fill to save ink. The map has simple and clean line art - the Abbey overview map would not look out of place on the inside of a TSR module cover.
The Abbey is a large-scale product (not a battlemap), consisting of 7 letter-sized maps showing a walled medieval abbey complex high in the mountains. The walls enclose a dozen buildings of the sorts you would expect to find in such a place: cloister, chapel, church, refectory, bell tower, etc. This particular abbey is also prepared for pilgrims, with its smithy and stables; for scholars with its large library; and can act as a hospital with a sizable infirmary in times of plague or war. The layout is definitely reminiscent of actual medieval monasteries, so should you have need of such a building in your game, this is a simple and inexpensive way to map it. The only thing missing that I can see is a scale for the map: from the sizes of furniture I would guess that it's 1 square = 5 feet.
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Øone games is one of the companies that have really taken to the PDF technology, and give you something that actually has functionality that would be impossible or next to impossible in a print product. This product uses PDF layers to let you choose square, hex, or no grid, as well as whether or not to print things like room numbers and furniture. You can even turn off the wall fill to save ink.
The Mad Scientist's Laboratory is set up to be printed at battlemap scale. It shows a large two-story house, the ground floor seemingly normal while the upper storey is given over to the sort of experiments that involve grave robbery, lots of late-night stitching, and an electrical storm. Furniture includes chemical vats, a steel table (with strapped-in monster) and even a room full of coffins.
For more reviews visit drnuncheon's gameblog at http://drnuncheongames.blogspot.com
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(excerpted from the full review at drnuncheongames.blogspot.com)
A product like this will live or die on the strength of its art, and these sets by Inked Adventures are right up my alley. These are not hyper-detailed textures or simple cut-and-paste jobs. The art is hand drawn by the pseudonymous "Billiam Babble", who gives it a funky old-school feel. The tiles have clean lines and are high enough in contrast that they look good in both color and greyscale, and the movement grid is worked into the design rather than being overlaid on top.
Inked Adventures: Evil Summonings is a supplemental pack. Much smaller than the Basic Pack, it presents a four-room mini-map featuring a summoning room (is that circle inscribed in blood?) with a cell off to one side. Behind a heavy door is the warlocks room, with four-poster bed, bookshelf, desk, and stacks of tomes. A secret concealed alcove holds two treasure chests (one decorated with skulls), more books, and a pair of dubious-looking sacks.
All in all, these are some great, high value packages if you like the art style (there's a free sample if you want to see what it looks like). I'm glad I was sent these as a review copy, because I had no idea they were out there, and I'll definitely be watching for more Inked Adventures in the future.
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(excerpted from the full review at drnuncheongames.blogspot.com)
A product like this will live or die on the strength of its art, and these sets by Inked Adventures are right up my alley. These are not hyper-detailed textures or simple cut-and-paste jobs. The art is hand drawn by the pseudonymous "Billiam Babble", who gives it a funky old-school feel. The tiles have clean lines and are high enough in contrast that they look good in both color and greyscale, and the movement grid is worked into the design rather than being overlaid on top.
The main set, Inked Adventures: Modular Dungeon Cut-Up Sections Basic Pack, is an enormous bargain. You've got doors (single and double in a variety of styles, stand-up or flat counters, plus specialty doors like a tomb door, a secret door and a portcullis), 5 and 10 foot corridors, corners (square and curved), junctions (T and 4-way), and dead ends. You get your choice of either diagonal corridors or adapters that let you hook normal corridors on at a 45° angle. You get stairs (straight and spiral) and rooms of various sizes. And you get separate counters of dungeon dressing: furniture, chests, pits, trapdoors, pools, rugs, corpses, piles of bones, piles of treasure, statues, tombs, fountains, bridges (over water, lava, or simply dark chasm), a dungeon entrance, and an idol room for human sacrifices. Phew!
All in all, these are some great, high value packages if you like the art style (there's a free sample if you want to see what it looks like). I'm glad I was sent these as a review copy, because I had no idea they were out there, and I'll definitely be watching for more Inked Adventures in the future.
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The 49 images are mostly fantasy, although there are what appears to be a robo-ettin, a mecha, and a smiling gentleman with a distinctly Centauri haircut, and several others could be used as aliens of various types. Most of the images are for humans and humanoids, and as a fan of Monte Cook's Arcana Unearthed/Evolved setting I was glad to see pictures that could be used for litorians and mojh. The NPCs portrayed here are not all your generic Western Europe types, either - many of the characters show Middle Eastern, Chinese, or even Mongol flair.
The art itself for these cards is largely great - unfortunately, the presentation leaves something to be desired. I get the impression that a lot of these NPCs were part of larger images (they definitely were not designed for these cards) but in removing them for use on the cards, we get some truly bizarre crop lines and a lot of wasted space. The best images in the set are really fantastic and work with the space provided - the mecha and the shy green woman with the tentacle hair are my favorites. The worst images - like the hanged woman - are small, strangely cropped, and look lost in the middle of the background, although again there's nothing wrong with the actual art.
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Creator Reply: |
I wanted to thank Jeffrey Johnston for taking the time to review our product. Steve Russell Rite Publishing |
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Sewers are a classic urban adventuring destination (where else are the giant rats going to live?) and these four 8x10 tiles can fit together in a variety of ways to give you a backdrop for your rat-hunting. They feature an entry chamber (with ladder on the wall), a T-intersection (with wooden footbridge), an offset passage, and a section where the sewer tunnel narrows, featuring a side room. The tiles are mostly devoid of "dressing".
I have two big complaints about this set: first, the walls are done in a dark green, as is the sewer water, which makes them difficult to tell apart at a glance, especially when they are right next to each other. Second, the grid lines are stark white, making them so visible they distract from the tiles. I think they make the wall/water problem worse as they break up the drop shadows that give the walls the illusion of height - I don't have the problem on the sample maps on the front cover.
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Creator Reply: |
Thanks for your valuable input. We have updated this map set to make the terrain more distinguishable. |
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This is a set of terrain tiles (6"x6") consisting of what appears to be narrow, rocky pathways that drop off to clouds far below. The actual tiles look like they are photoshopped pictures, so they have a great deal of detail to them, and the 1" grid is present but unobtrusive.
What the set unfortunately lacks is any impression of elevation differences - for a set of mountain terrain tiles, I would expect to see tiles with cliffs going upwards, in addition to the narrow ridges surrounded by clouds that this set provides. The ground in the tiles is very square: everything is at 90° angles, with no curves or diagonals in sight.
If you need the type of terrain in this pack, it's quick and cheap, but the idea has a lot of unrealized potential.
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It's a preview of the sort of results you can get from using their "All the Treasures of the World: Gems": a collection of 46 gems generated using the system, either completely randomly or choosing a desired result. Each of the entries, from the 1 gp "Chicken feed" to the priceless diamond of the dwarven kings, has notes on how it was created using the parent product. It's two pages, the price (free!) is right, and it's definitely got me interested in the full rules that were used.
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Excellent quality, as expected from Superline and PJR's stuff in general. Superline #5 delivers on some of the teasing that's been going on since the first issue with an article about the Patriot Squad, as well as bringing back a pair (or a quartet, depending on how you count) of villains from earlier adventures.<br><br>
<b>LIKED</b>: I like how Superline is evolving from an adventure collection to more of a general M&M "magazine" - almost a Dragon/Dungeon combo for M&M.<br><br><b>DISLIKED</b>: My one complaint: keep the ads at the end. When they're scattered through the product it makes it tough to print.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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These forms could prove very valuable for organizing a campaign, especially if you're in the early stages and floundering with where to start. Some forms are mostly useful for the planning stages (campaign overview, locations, adventures), others should be printed out and kept on hand for use during the adventure (notes on what happened, who the PCs meet, effects of PCs actions, etc). Only one form struck me as "filler" (the "notes" page - I can get lined paper anywhere).
Some of the forms from the previous version of this file (for 1st Edition M&M) have been moved to the Campaign Planner 2.
Page count of 38 includes cover, title page, introduction, 27 forms (some multi-page like the villain datafile), OGL, and advertisement.<br><br>
<b>LIKED</b>: Form-fillable PDFs.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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This product presents five short "adventure outlines" - more "scenes", really - that were written for Blood & Vigilance, but could easily be adapted to any Supers system.<br><br>
<b>LIKED</b>: Can't beat the price - good for a 'filler' on other orders.<br><br><b>DISLIKED</b>: There are no stats for any of the villains or other opposition - these are more like "plot seeds" than actual adventures. If you want real adventures I'd go for the Superline series, while the Seeds series provides many more ideas for the same price. This one is halfway in between and suffers a little for it.
Some of the scenarios invoke GM fiat, calling for dead ends in investigations or the escape of a villain. This has the potential to frustrate certain players or groups.<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Satisfied<br>
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