This product is 9 pages long. The first 2 pages are the cover, introduction and cost table for the new alchemy equipment. The chart includes the name of the object, cost, weight and craft DC to create it.
Following that is all the new items. (6 pages)
Alchemical Goad, Standard
Alchemical Goad, Greater
Alchemical Goad, Sovereign
Anarchic Water (Flask)
Axiomatic Water (Flask)
Blacklight Oil – dim light from lantern but 3 times as far.
Bloodbind – bonus to heal checks.
Bladesharp
Boilwort
Boompot
Brazier Mug – way to heat food/drink on the go.
Clocktinder
Dawnleaf
Doomhammer
Dragonrod – mini flamethrower
Firegut Ale
Fog Bomb – makes a small fog
Iron Soup
Itching Dust
Landvines
Landvines, Greater
Mage Candle – if daylight or light is cast on it, the duration is increased.
Mummy Leach
Nightglow Candle – helps those with darkvision
Salves – the different ones heal different things. 1D4+1 in healing or heal certain effects.
-Blue Salve
-Golden Salve
-Red Salve
-White Salve
Shocklash – a whip that holds a electric charge, can be recharged after each hit. 10 min.
-Charge Flask
-Amber Coil
Shadow Paste – makes one harder to see.
Slickback – super grease.
Spiderbane Pot
Thundernet
Wayfarer Loaf (Per Week) – food that is compact and requires little to feed a person.
Unholy Water (Flask)
That is the list of all the items in the book. I didn't list what they all did only highlighted a few as examples to give the reader a idea what to expect. It finishes with a single page of the OGL.
Closing thoughts. I love this, many of the items are interesting and things you would expect to get made with alchemy. Nothing is very powerful but many of them are useful and/or fun. My big complaint? Not enough of them, they need to do at least one if not more follow up books for this. The artwork is not as good as most SGG products. I didn't notice any errors while reading it, nor found anything hard to understand. So I am giving this a 5 star rating.
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