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The Genius Guide to the Armiger $3.99
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The Genius Guide to the Armiger
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The Genius Guide to the Armiger
Publisher: Rogue Genius Games
by Nathan C. [Featured Reviewer]
Date Added: 02/01/2012 08:38:53

Massive Multiplayer Online Role Playing Games have had a negative effect as far as expectations from tabletop games. It is great that their popularity has driven more people to find tabletop RPGs, but when trying to explain roles, conversations sometimes end in, how do I tank or why is there more to healing that standing back and casting heals or, hey why is this creature attacking me and not the guy in the heavy armor yelling at him.

The Genius Guide to the Armiger presents a class that Is a great hybrid between the two style, introducing a “tank” class that fits into tabletop confirms. The class modifies a traditional fighter class with lower BAB and better saves and gives a bunch of options that aid in protecting others. I was very glad that the designers did not add a “taunt” or “agro” ability, instead allowing the high AC Armiger to share his AC bonus with comrades and shield him and them from AOE effects.

For the Player If you want to be a great teammate on the battlefield, this class will give you the chance to be beneficial to all party members. I suggest going a medium armor route so that speed does not become an issue when trying to protect swifter party members.

For the Dungeon Master Watch out for players who use this class and attempt to produce too high an AC. Also, the Armiger has an ability that some believe to be a bit broken, in that it can half any reflex save and in some cases, make them only a quarter as potent as they are suppose to be.

The Iron Word The Genius Guide to the Armiger gives players a different kind of fighter, more adapt at protecting party members than dealing damage. It is as close as I hope D&D ever comes to an actual tank class.



Rating:
[4 of 5 Stars!]
The Genius Guide to the Armiger
Publisher: Rogue Genius Games
by Will H. [Verified Purchaser]
Date Added: 07/26/2010 20:35:47

I love OtherWorld Creations, and I love their Genius Guides. Their Pathfinder creations are worth every penny for the extra content they provide. My favorite so far is the Genius Guide to the Shadow Assassin, but today I'd like to talk about the Genius Guide to the Armiger.

The armiger is an interesting concept. While I was not sold on it by the intro text, I still was curious to see what OtherWorld Creations had in mind when they created the class. The armiger is presented as a survivor of the highest order, resilient and steadfast. I did not immediately see the space the class filled as an important one, but the potential of the armiger talents won me over.

The armiger focuses on armor and distance weapons to bolster allies and keep the enemy at bay. The aspect of the armiger that really interested me was the focus on many uses for armor. The armiger is able to use his armor to blunt some attack damage and gain protection against some environmental threats, and shields are integrated into the combat strategies available to him.

As the armiger gains experience, even more avenues of defense become available. Damage Reduction becomes more powerful and the armiger can even learn some low-level protective spells. Many of these benefits are not limited to the armiger himself, either. Adjacent allies can receive soft (or hard, if the armiger takes the Citadel talent) cover, and the armiger can even switch places with an ally in order to take a blow for them.

Beyond combat, the armiger also has a decent supply of skill points and an eclectic array of skills. The armiger is definitely focused on combat, but it certainly doesn't become useless in any other scenario.

The production values for the Genius Guide to the Armiger are high, as I have come to expect from OtherWorld Creations. The illustrations are interesting and the text and tables are all readable. The section of the PDF on "Using the armiger in your campaign" reflects the thought OtherWorld Creations puts into its Pathfinder products, and as a player and a GM I appreciate their thoroughness.

While not my favorite of the Genius Guides, the Genius Guide to the Armiger is a solid buy for most Pathfinder games. The role may be too secondary for some gamers, but I encourage you to give it a try.



Rating:
[4 of 5 Stars!]
The Genius Guide to the Armiger
Publisher: Rogue Genius Games
by Ben G. [Featured Reviewer]
Date Added: 07/01/2010 09:20:29

An often drawn comparison to real world late medieval Knights is to that of a tank. This description has found its way in to modern gaming as well, when talking about your front line, damage absorbing fighter. The Armiger takes this to the next level, being a master of all things defensive.

I like this character and can see where it would fulfill a definite roll in a party that already has a front line fighter type. The Armiger is well built and well balance, fulfilling the role of secondary fighter and primary brick wall. That is, they gain personal defensive bonuses and the use of certain weapons while using a shield and also grant some bonuses to those around them.

Sword and board taken to the next level.

While I don't think this would be a good character to introduce as the sole fighter class in a party I think it would be outstanding as an additional fighter - and that's how the folks at OtherWorld Creations designed it. It's not a flaw in the build but a deliberate difference.

I would have quite a bit of fun running a campaign with a player choosing the Armiger and I think many others would as well.



Rating:
[5 of 5 Stars!]
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