I purchased this adventure to use as a basis for the kickoff session of a Champions campaign using the HERO system. The scenes progressed very nicely to the final climax. The players were (pleasantly) surprised by the various complications thrown in to the otherwise straightforward path to the bad guy.
I particularly liked the emphasis on Roleplay Opportunities outlined in the Investigation scenes. The author did a great job with realistic NPC motivations and presenting situations without simple, binary solutions. For example, the players can easily go along with one NPC or the other, or take the time to find a compromise... but there isn't always time for compromise!
My only negative comment is that the premade characters are far too silly. I'm sure most people will think they are great :) It just isn't my style.
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