A module for OSRIC, and therefore compatible with the 1st Edition of the world's most famous role-playing game. The adventure has a neat concept - magic has been thrown out of balance, and the players must make things right. There's a fun table of magical malfunctions in the back that supports this. Unfortunately, the module itself doesn't make the most of this premise - instead, we get a line of events and NPCs that carries the players from plot point to plot point with minimal player agency. (It doesn't help that this feels at times like an upgrade of someone's home game, rather than something originally intended for publication.) The general outline is decent, but the execution is disappointing and merely adequate. (Originally posted on Goodreads)
|