The Adventurer is a great concept. They're a kind of plucky every man who picks up a few skills here and there to help them survive. More than even a Bard, they are the jack of all trades, but the master of none. However, in spite of a fantastic original concept that helps fill a niche in old school gaming, the Adventurer seems lacking in execution.
The layout feels rushed and a bit haphazard. My biggest problem is that I had to read through the product two or three times before I gained an understanding of the abilities of this class's abilities. Even with that understanding achieved the spell-casting abilities granted in later levels is woefully explained. Their casting abilities are described in a way that is counter to the rules and there is no progression or growth explained in this ability - only that it is received.
The Adventurer is a great idea and with some refinement of this PDF, this could very easily be a favorite class of mine for use in Labyrinth Lord.
Even with all the flaws I saw, I think the Adventurer could be a great NPC class or Henchman class.
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