A 12-page booklet describing magical places within the world of Hellfrost, this could equally well serve as a source for any fantasy setting where magic can imbue the landscape. The first 4 pages or so are taken up a general discussion of sacred places and the incorporeal, otherworldly spirits that imbue them with power. These are not creatures to be killed, but sentient magical essences that can grant some kind of boon to visitors, usualy in return for a sacrifice.
This is followed by a description of thirteen such places, the nature of their spirits, and the powers they grant. Most are generally low-level, and there is a wide variety of different kinds, including divination, fertility, healing, and combat spells. They are all atmospheric, and should work in most settings. Finally, there is a description of the minor god of brewing, and of an undead monster.
This won't be of immense use if you're only interested in dungeon-style adventures, but otherwise it should be useful in most fantasy games. The rules for the sites and their powers are fairly minimal, and so should be easy to adapt if you happen to use a different system. High recommended if you're looking for a bit of magical flavour to make your world seem truly mythic.
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