Overall very cool.
'Bad' news: the closest approximation to perception/awareness is either some type of house rule, or defaulting to a Kai discipline.
The setting smacks of cartoon just a bit. In all fairness, I don't go for 'Ring Sword of the Dragon Scroll Stone Rune Amulet" Gathaldiel of Bustador type language or settings. Many do.
System, while almost dirt simple, is still needlessly charty complex in some areas. They could have gone farther.
I don't give a toss about illustrations or 'art'. I'd prefer nothing but mechanism and a setting book as a separate option.
The good: Is very good. "Make things a simple as possible, but no simpler." Einstein paraphrase.
If they went any farther, except regarding the aforementioned, you may as well flip a coin. I would call the system more 'chewy' on the laffy taffy end that crunchy, which suits me just fine.
I hope they don't put out an endless supply of class/race books. This is another area where they could go classless, still have a type of slot/pt build and not have things take hours. Another up side, and this is a strong suit of simple games, you could do this very easily yourself because of the 'chewy/stretchy/abstraction' factor.
Conflict is, for the most part very quick except for the charty bits. I'm trying to dumb that down even further.
Outside of the needless complexity/charty bits, which is a speed bump, not a problem, this is an excellent game for all levels of player experience. The writing seems address to a minimum education level which may come off as Mongoose speaking to a dog, but this is good commo. If you can read it, you should be able to understand it. If not, re-prioritize.
All in all, buy it. 5 stars if they stripped out the art, and separated the meat from the bones. I'd pay MORE, for search compression.
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