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This PP product was not as well rounded as i would have hoped, although the information contained within is good if you didnt already have Merchant Prince. The merchandise array was a bit on the weak side, but it isnt a bad supplement by any means. If you get it, get it as part of the bundle.
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Useful listing of equipment and items along with some nice figures that illustrate the items. I believe that this information would be useful in almost any campaign that is run, no matter what the era. Yes, there are some production issues, but it doesnt detract greatly from the value of this as a resource document.
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As far as T4 goes, this is one of the books you should own if you run a T4 campaign. I liked the information detailed in it and i think there is value here for almost any campaign.
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This is one of the few solo adventures i have ever seen put out for Traveller, and for that it gets a thumbs up. I found it fairly easy to follow along, although the plot was a little on the thin side. The introductory material to the Twilight Sector was useful.
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If you run anything in the T4 era, i would say this is the main source of information you should utilize. I wasnt exactly thrilled with the lack of maps and the bit of confusion i had on the size of the original Third Imperium, but i understand that this cant be set in stone. Overall, excellent product for the t$ campaign.
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Another quality Mongoose Traveller product that covers the Reft Sector. I loved the detail in this just as much as i did with the Marches book. It's a great addition to any campaign. It's a top quality product that you won't be disappointed with. Again, price is a bit on the high side, but if you are planning on running anything in this sector, you should get this book.
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Another Mongoose product that i thought added a lot of veyr good background to the sector that it covers. I've never been a huge fan of Mongoose Traveller, but I was impressed with the quality as well as the information contained within this document. Definitely on the high side as far as price is concerned, but you really cant go wrong with this if you plan to run a campaign in the Marches.
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I really couldnt get into this adventure at any level, and just never really found a use for it in my adventures. That being said, while on the generic side, there is certainly nothing wrong with this adventure.
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A bit on the generic side for my tastes, but nothing is actually wrong with the adventure itself. You cant beat the price. I would suggest this to anyone trying to get a campaign started and no ideas on how to get it off the ground. The price certainly helps.
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Probably my favorite GAS product. I liked the ship layout, and the adventure was actually pretty easy to integrate into my campaign. The price isnt as high as some of the other GAS products, but there really is only one ship detailed here. I would think most would say the price is a little steep for what the document contains.
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Another GAS document that i think provides a lot of variety to the ship types for any campaign. Not a huge amount of info here, but what i saw i liked. The price is a lot lower than some of the other GAS collections, and that for me was a plus.
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I'm a map guy, and as such, products like this that are collections of maps and information are always at the top of my list for purchases. I liked the entire GAS series, but this was one of my favorites only because it included the space stations as well as some archaic small craft that could be used as plot devices in my campaigns. I admit this is a little pricey, but i thought that this was worth it.
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This is the Mongoose Traveller version of the original Beltstrike. I have to say, even though i am not a big fan of the MT stuff, this is a well done product that provides a lot of detail regarding many of the different aspects of the belting (prospecting) profession. I can't really mark this down just because i'm not a fan of the product line. This is a product that you should consider getting, if for no other reason than the layouts and adventure.
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Another in the line of supplements to CT that fleshed out what originally were fairly generic professions. I liked this supplement mainly for the additional skills and the details on the trader profession.
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I loved this supplement, and originally bought it (way back in the 1980's) when i played Research Station Gamma and figured out that robots can play a rather large role in my science fiction adventures. While i lost the original book, i grabbed this one. The rules, while a bit dated, are definitely worth a look over.
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