This gives you 5 new character classes that add a lot to the ones given in the dT&T rules. These are The Brute (STR heavy), The Defender (CON), The Trickster (LCK), The Swashbuckler (SPD) and The Tinker (INT).
The first 4 are all very much of the "Hey, that's neat! Why didn't I think of that?" type and are worth buying this on their own, especially as the ideas are very precisely and concisely explained, but the last class, The Tinker, is a very clever idea that adds another dimension to the game.
The Tinker introduces an alternative system to Magic, with gizmos on place of spells, limited by the Tinker's INT attribute. The steampunk feel, and the subtle humour (I love the glow-torch) almost make this a work of art. You don't need to play T&T, or even want to play it, to appreciate the thought and humour that has been put into these devices.
Worth buying just for the read but, having put together a Swashbuckler and a Defender tonight, and rolled up a Tinker without devices (as yet), I am really looking forward to seeing how well these guys work in the 'real' T&T world.
Well worth buying.
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