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A Dozen Armor and Shield Magical Properties (PFRPG) $0.99
Average Rating:4.7 / 5
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A Dozen Armor and Shield Magical Properties (PFRPG)
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A Dozen Armor and Shield Magical Properties (PFRPG)
Publisher: Rite Publishing
by Kenneth A. C. [Verified Purchaser]
Date Added: 02/04/2012 13:15:05

This product is everything it says it is. It presents us with a dozen armor and shield properties, oh, and a spell; a spell that is used for one of the properties.

I really liked most of these special abilities (especially deeds and energy backlash) and found them quite useful. There were a couple with some flaws (the helpful ability is way too cheap, a +1 bonus would be fair for this, and the athletic ability should list what type of bonus it gives to speed, probably an enhancement bonus). There were a couple that were poorly written and confused me, like the runic and anathema ability (I know the gist of what they do, but I am still unsure of a couple of things). However, the rest were really cool and I am absolutely going to use some of these in my own games.

The layout is a simple two column layout with a few illustrations (that I could easily have done without). As I read the pdf, I found myself noticing a couple of minor mistakes (sometimes the author writes CL and at other times he writes caster level, also, minor is not used about aura, it is called faint), but really, these were just minor mistakes and nothing that disturbed my understanding of the material.

For the low price, this is a nice product that I would recommend to players. I am going to settle with a 3.5 verdict, rounded up for the purpose of this format.



Rating:
[4 of 5 Stars!]
A Dozen Armor and Shield Magical Properties (PFRPG)
Publisher: Rite Publishing
by Shane O. [Featured Reviewer]
Date Added: 01/26/2011 14:17:15

Magic armor and shield properties tend, in my opinion, to be favored less than magic weapon properties. In my experience, this is because players prefer to be proactive rather than reactive. After all, a flaming longsword will deal extra damage every time it hits, while a breastplate of fortification only comes into play when a critical hit lands on you, and even then there’s only a chance of it working. The best defense, as they say, is a good offense.

Rite Publishing’s A Dozen Armor and Shield Magical Properties helps to even the score there, providing twelve new magic abilities for your defensive array.

The book is seven pages long, with multiple interior illustrations and ornate page borders which make it feel much more substantial. The new defensive properties here are nicely innovative, such as the anathema property, which makes an item more defensive against certain types of creatures (including damaging them if they hit the wearer), or the pilots ability, which lets the wearer of the armor literally enter and control a construct. In fact, this last ability is based on the new spell that’s included, Pilot Shell, making a nice bonus for arcane spellcasters.

Good things often come in small packages, and that’s the case here. Whether you want to gain bonuses for fighting defensively or have your armor automatically pour a healing potion down your throat when you’re dying, A Dozen Armor and Shield Magical Properties offers several new ways for your armor and shield to save your life.



Rating:
[5 of 5 Stars!]
Creator Reply:
I wanted to thank you for taking the time to do a review of our product! Steve Russell Rite Publsihing
A Dozen Armor and Shield Magical Properties (PFRPG)
Publisher: Rite Publishing
by Ben A. [Verified Purchaser]
Date Added: 01/26/2010 09:38:30

The layout and design is great; the font is very legible and just the right size. Once again, another Rite product without a typo in sight!

This supplement is short and does exactly what it says on the tin: provides a dozen armour and shield magical properties. Well, a baker's dozen, as it also has a spell at the end, Pilot Shell. Though it looks like the spell was put in there expressly for the Pilots property, I can see how it may come in handy if the party will be up against golems.

Each of the properties are pretty utilitarian, giving a nice edge to the wearer without upsetting game balance. I like the Anathema property quite a lot. The Ironborn fighters that I've setup as interim boss encounters in my campaign are proving to be really tough on the party, so I plan on throwing something at them with this property to give 'em a slight edge. Well, at least they will think it gives them an edge! Wink

The Damage-Absorbing property reminds me a bit of a house rule that I've used since time out of mind which I call Shields Will Be Shattered. Basically, I let any player with a shield designate any one melee or force hit to be absorbed by the shield. The player takes no damage for that attack, but the shield is destroyed in the process.

I like the Tactical property a lot, too. It reminds me of the Dodge Bonus alternate rule in Green Ronin's Advanced Gamemaster's Manual, which I actually wanted to incorporate into my current campaign but totally forgot about and will try in my next one.

Overall, all of the properties are interesting/neat, though I would say they are best suited for a character of at least 7th level or they will unbalance fighting quite a bit.



Rating:
[5 of 5 Stars!]
Creator Reply:
I just wanted to thank Ben Asaro for tanking the time to do a review of our product; woohooo 5 out of 5 does the happy dance of joy; Steve Russell, Rite Publishing. (special thanks to our editor Dave Paul and proofreader Ben Stowell on no typos)
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