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Other comments left by this customer: |
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Kudos for the new rating/review system.
Context: I am, regrettably, a MAC user. Please bear this in mind, as many of my improves are based upon this, and perhaps there are ways to accomplish these things (not intuitive for these areas)
- Fixed screen size, near as I can tell. Normally I can use two fingers to zoom. Multiple screens not very functional.
- I haven't really seen a way to fine tune specific ability entries in a clean way. The product seems set to exactly what is in the book.
Good points.
- Install and open very easy.
- It is very easy to customize characters from either the random or designated mode. The lines are usefully 'blurry' here.
- Name generator: A bit too four color for my taste, but hey, that is the base product. You will likely have to click a few times to get something a little more bleak. Also any name generator, and random character generator is also (suitably) a crayon and finger paint idea/scenario generator.
- Finally, I see this platform being very easy to mod/improve so, providing Adamant isn't slack, or with user support, I could see this becoming a five star product very quickly.
Honestly, unless the game is buck simple, I won't even consider using it without basic software support. (Always check out the character sheet. Too complex = skip it. Ahem, certain d10 games I could mention)
I don't regret the purchase.
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Creator Reply: |
Thank you for your suggestions -- we are constantly updating the application in order to make it better. If you'd like to make suggestions directly to the programer, he's set up dedicated forums here: http://gallantknightenterprises.com/forum/index.php |
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LOL. Just goes to show that you can't please everybody. Even if the game were mediocre, which it very much isn't, I would be tempted to give the company five stars for reducing fluff. I wish more companies would make bare bones versions. (no, this isn't lacking in fluff, I wish it were but bonus anyway) Save the fluff for actual examples. Remove the illustrations, cut the cost as a result.
Thank you. Bravo, and less is more. I plan on using this in a text/wave game. I can get illos anywhere, sadly thru dtrpg but hey, mea culpa, I am a minority in this regard.
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Overall very cool.
'Bad' news: the closest approximation to perception/awareness is either some type of house rule, or defaulting to a Kai discipline.
The setting smacks of cartoon just a bit. In all fairness, I don't go for 'Ring Sword of the Dragon Scroll Stone Rune Amulet" Gathaldiel of Bustador type language or settings. Many do.
System, while almost dirt simple, is still needlessly charty complex in some areas. They could have gone farther.
I don't give a toss about illustrations or 'art'. I'd prefer nothing but mechanism and a setting book as a separate option.
The good: Is very good. "Make things a simple as possible, but no simpler." Einstein paraphrase.
If they went any farther, except regarding the aforementioned, you may as well flip a coin. I would call the system more 'chewy' on the laffy taffy end that crunchy, which suits me just fine.
I hope they don't put out an endless supply of class/race books. This is another area where they could go classless, still have a type of slot/pt build and not have things take hours. Another up side, and this is a strong suit of simple games, you could do this very easily yourself because of the 'chewy/stretchy/abstraction' factor.
Conflict is, for the most part very quick except for the charty bits. I'm trying to dumb that down even further.
Outside of the needless complexity/charty bits, which is a speed bump, not a problem, this is an excellent game for all levels of player experience. The writing seems address to a minimum education level which may come off as Mongoose speaking to a dog, but this is good commo. If you can read it, you should be able to understand it. If not, re-prioritize.
All in all, buy it. 5 stars if they stripped out the art, and separated the meat from the bones. I'd pay MORE, for search compression.
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Art: don't care. I'd give any product more stars if it didn't have any.
This is a very character driven, rules medium rare game. Does what it claims, no more, no less. Bonus for honesty.
At the moment it is five bucks. For an honest, low maintenance, low buy in game there is really nothing to gripe about. The 'no art' thing really is a vast minority request.
Good job.
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Warning: To Catholics. I suppose we 'still' aren't Christians.
System is okay. Not too hard to bypass the questionable use of scripture. If you want an almost four color approach to fantasy and morality then this is pretty appropriate.
The given setting withstands superficial scrutiny. To be entirely fair, it is very difficult considering the sources and subject matter.
You will possibly like this game if you don't think too hard about it, and are a more fundamentalist type who doesn't think rpgs all reek of the pit, which is unlikely since, well read the big banner thingy.
0 stars for the predicable, perpetually recycled anti-Catholic (under?)tones.
2 stars for the game itself.
5 for what I believe is the authorial intent.
1 for the execution of same
Overall. 'Eh'.
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Tempted to say 'typically exceptional', but, well, yunno.
Now, if there were only software support, particularly for character creation, (Wild Talents first please) then six stars.
Well done.
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I'll keep this short and sweet, as I've been up for ? days. Maybe only the, from the very beginning, real old-timers, will get this. There are RPGs,and there is D and D. 4e has managed to combine the spirit of the old, (archetypal/niche/team dynamic) and the methods of the new.
D and D (the real :) version, the original) was never meant to be all things to all people. The characters had very specific functions roughly correlating with archetypes and dramatic functions. The characters were never meant to be all things either.
I would say in this version, there are a variety of ways to be that type, as opposed to trying to do and be everything, ending up in a pen and paper arms race, with the Lords of Marketing cackling and rubbing their hands.
Skills, much simpler. (you either have it, or you don't, though you can still roll) Feats, while never my fave in any version, don't seem to be so much of a sales gimic/munchkin bait. Maybe WOTC learned you can make money without resorting to manipulation. I hope so. Great job in this case so far.
I have never had much good to say about this company, but that seems to be changing.
Very, very well done. If you sold me, that is no mean 'feat'.
Really, and I know I'm in the vast minority, still. Please keep it up, I mean quality, not gimmicks. Really. I think Mr. G would be most pleased, and I really hope that matters to people.
Oh, the art? I never really cared, I'd call it high quality illustration. I'm purely pdf. I don't know how it prints, and I likely will never find out.
Hope this helps. Nothing is perfect, and a five has to be there for a reason so here goes.
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PS: Mr. Libby, I just read your book (GU2) intro, and I must say you rock. I must say most intros are less than useless obligatory space filling time/wallet suckers, but I am glad to be wrong in this case. I hope your game philosophy infects.
Simpatico. I still think you can improve in the execution of your 'manifesto of fun and inclusion', but hey, if you couldn't, then you may as well move along to something else.
Keep it up, please and thank you.
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Creator Reply: |
Todd, I am very pleased that you liked the book. Please e-mail me privately. I have a little something for you. |
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Disregard previous post. (I think) See both Mr. Meyer's as well as my 'Guardians II' review, with the following exceptions.
(not that) 'Bad': I really, really really wish they would keep the rules separate from the setting/illos. (Outside of the specific application of the rules needed for inclusion in setting materials)
This is more of a strong preference, than an objective statement of value.
This is directed at all rpg publishers. If your product is really worth buying, then let us decide. If your setting and illustrations are really that great, then we will but it anyway, right? Same goes for your rules.
Thank you DGBG, well done.
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I was pretty peeved about a prior purchase. I needed this one. Mr. Meyer sums it up fairly well, but I will add...
The good: Thank you so much for not including the crap many other companies smash in there to get a few extra bucks out. If I want an art book, I'll buy one. Also, thank you for including ONLY (mostly) what is needed to play. Many of these same writers use a product to play a mass market version of 'my character',only instead of just sucking up your time and patience at a game store, they make you pay, and obfuscate the meat in the process. I wish more companies would completely separate the meat from the fat in this way.
Choice is always nice. The separate approach also cuts the learning/sorting curve dramatically. I shorthanded/scripted the essentials to a 3pg. outline. Did I thank you for not making me buy the same rules twice yet?
It is actually fun/inspirational to make characters w/this system. If you are someone who would love to play/run a game, but all your enthusiasm and energy are quickly sucked up learning and applying the system, check this out. I hate crunchies, usually. This time the 'crunchies' are more 'chewy'.
The Bad: I am a bit more lenient than Mr. Meyer in some areas, but he was accurate enough. I didn't mind because I found a system that doesn't hurt my brain, my wallet, or make me want to suck a shotgun.
The 'Bad': Not really bad, but they could have stripped this down/defluffed even more. A suggestion would be
a sort of formalized shorthand to write up rules summaries. Still could have tidied/compressed a bit more. No biggie.
Good Job. Not perfect, but at the very least I'd give it an A. With a little work and development, this could be as close to perfect as reasonably possible, without sending for the white coats.
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