This book was hamstrung in two ways:
a) the design brief was to present ALL OF THE HERO 6E rules in one volume, customised for fantasy. That means that every single rule (well, 99%) of the 800 page two-volume core set had to be included (why exactly???), regardless of how relevant they are for fantasy. In a 260 page book, that means that rules are squeezed in with poor explanations and no examples. It's OK as a reference if you know the system, but terrible for newcomers to pick up.
Even worse, fitting in that mass of rules meant that the fantasy element shoehorned in was minimal. 70% of the book is a restatement of the Hero rules, 30% is a hurried and weak attempt to show how to use them for fantasy. This part of the book fails, as it is neither a selection of drag-and-drop elements (pre-made spells, weapons and armor etc, of which there are few to none) nor a comprehensive guide to building a fantasy campaign with the Hero System (like the far superior Fantasy Hero Sixth Edition)
b) The graphic design and layout is terrible. This is 2015, and it looks like a weak effort from the 1980s. It makes Palladium books layout look pleasantly nostalgic, whereas this has a poor header hierarchy and font choices, cheesy art etc.
The Hero System is still a great one.
My recommendation is to pick up the two volume core set, now available in pdf only, or the Basic Rules, and add the earlier Fantasy Hero 6e by Steve Long, which is one of my favorite RPG books. If you are willing to tackle what is admittedly a complex system, you will be rewarded, and those books are well-written and laid out, unlike this one.