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This is the one the greatest tools in my GM toolbox. A fantastic and fun way to memorialize fallen players. We post our death certificates on a corkboard in our game room and players can pull fallen PCs off the board a single time for a boon to a roll.
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This book has some much needed crunch for the Fate System. Lots tech and cybernetics subsystems.
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Very short for the price. Glad I got it on sale. Some great traps.
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A fantastic and much needed addition as a GM for your mythic game.
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I really wish Dresden Files had not chosen FATE as a backbone, that being said, they did a pretty damn good job with the implementation of it. Paranet picks up where B2 Your World leaves off, covering NPC and Monsters stats from about book 4 in the series onward. Written in the same "Harry reviewing" style as its predecessor, it also makes a entertaining read as a rulebook. If you are any sort of fan of the DFRPG, this is a must have to include in your collection. I dare say, this book and adaptation almost makes the Fate system enjoyable. Almost.
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Fantastic starting point with some new ideas for anyone wanting some secret temple/jungle/great ape action. A few more lackeys or minion encounters would of be nice, but serves as a nice outline for an encounter somewhere around 5th level. I was not disappointed, but would love to see how the original creator fleshed this out a bit more.
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Exceeded my wildest expectations for monster templates to throw at my players. If you are a GM and need to spice up your sessions encounters, this is the book to do it with. May be the single best 3PP book for Pathfinder for GMs.
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This is a great supplement for Dreamscarred`s Ultimate Psionics. Presents new classes archtypes for use in a Psion game. The rules system is complete and thourough, this book enhances players options more and is a great addition for those interested in Psion play.
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at least 30% of this book is just reprints of the supers book. very few new abilites or rules. The setting is nice, but the reprinting of stuff from the supers book is NOT ok.
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Creator Reply: |
Hi Luke,
This book came out *before* the Super Powers Companion, which was derived from it. We'll make that more clear in the text.
Thanks :)
Shane |
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Hi Luke,
This book came out *before* the Super Powers Companion, which was derived from it. We'll make that more clear in the text.
Thanks :)
Shane |
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This is a fantastic addition to the world of Pathfinder. You will want to review this book carefully with your GM as many of the powers are, well, Ultimate Psioncs. That being said, it is nice to have this as an option and was missing for those of us who still remember the 2nd Ed Psioncs days.
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great for needed unexpected plot encounters. Adaptable to any supers SW setting.
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excellent rulebook for those wanting some comic book style action for Savage Worlds.
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great supplement for a Supers game. has mispellings d obvious errors. also has outdated rules (Guts rule) but otherwise a great campaign setting.
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Excellent sourcemag for campaign ideas. Not quite as good as the now defunct Open Gaming Monthly, but the best replacement on the market for it.
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A superior monthly gaming mag for all things open source gaming. If you were a fan of Dragon or Dungeon back in the day, consider this magazine your must purchase. According to the publisher a subscription option is coming soon.
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