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Dungeon of Terror: Virtual Boxed Set© $19.99
Average Rating:4.7 / 5
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Dungeon of Terror: Virtual Boxed Set©
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Dungeon of Terror: Virtual Boxed Set©
Publisher: 0one Games
by Don K. [Verified Purchaser]
Date Added: 07/05/2021 09:50:12

The production value of the product is outstanding, specifically the "Rule the DUNGEON!" feature which allows map presentation to be customized. The black/white rendering of the maps and the line art give them maps a sparce appearance. I happen to like the look -- YMMV.

I also like the room templates; a single page for each room showing it map and having space for the GM to write down the room description. This would be more useful if you could electronically edit the templates rather than having to print them out. The set of random encounter tables for each region in the dungeon is a nice touch. A brief story for the dungeon is provided.

The one downside of this product is that it is in PDF form, rather than JPG or PNG. Hence, if you want to use it with a VTT, you are going to have a fair amount of work on your hands. That said, the product was created in 2009, so I am not counting this against in in my rating.



Rating:
[5 of 5 Stars!]
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Dungeon of Terror: Virtual Boxed Set©
Publisher: 0one Games
by Rose T. [Verified Purchaser]
Date Added: 01/16/2011 06:41:28

The product was very nicely done it is going to have many year of play and my player may lose many adventurers in it.



Rating:
[5 of 5 Stars!]
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Dungeon of Terror: Virtual Boxed Set©
Publisher: 0one Games
by Megan R. [Featured Reviewer]
Date Added: 06/17/2010 12:38:45

It's a delightful conceit - a 'virtual boxed set' - harking back to the cardboard boxes that used to contain much of one's gaming treasures... and this too is full of treasure, namely all eight parts of 0one's Dungeon of Terror mapset with a few bonus goodies as well: a big DM's map, random encounter tables and template pages on which you can record your notes about the various rooms. If you want to use the dungeon entire, this is well worth acquiring.

The eight parts of the mapset, which are also available separately if you have already decided that you only require a part of this vast complex, are presented as separate PDF files in your download, as are the three bonus items... and a JPEG image which is the one that appears in product advertising (I'd have liked a larger one of just the 'box lid' art to use as cover to a folder or even in on a hand-made box to make it a REAL boxed set!).

The Referee's Map shows 0one's technical genius with PDFs, with the "Rule the Dungeon" feature enabling you to select precisely what you want displayed. There is a HUGE poster map which, if you have access to a commercial printer, you could print out thus, or select 'fit to page' on an ordinary printer to get it scaled to suit. Being vector graphics, it scales perfectly whatever you do with it. You also get the same map as four pages which can be printed out on a normal printer and then stuck together to give you a poster map.

The Random Encounters Tables provide a basic table for each of the eight sections of the dungeon complex. It's just the bare names of creatures, etc., encountered, you will have to provide the detail from the 'bestiary' of whatever ruleset you are using; it also includes named characters and monsters from each section. Quite handy if you use random encounters, or if you are planning in advance who is going to be where when the adventures arrive.

Finally, the Room Templates file provides you with a page for each of the 164 chambers in the complex, each with a sketch of the layout and plenty of space to record your description and notes - although you will have to print them out and write your descriptions by hand, provision has not been made for you to type in what you want to say.

Overall, if 'dungeon crawls' have a place in your game, this product certainly merits consideration. Its scope is vast, there's an outline of what might be going on there which is not so tied in to the actual complex that you are forced into using it if you prefer to create a plot from scratch, and there is a lot of variety to explore. Each individual 'tile' can be customised, even to the level of having a square or hex grid as you please, and is suited to miniatures use or just to show your players what they see as they explore. Enjoy!



Rating:
[5 of 5 Stars!]
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Dungeon of Terror: Virtual Boxed Set©
Publisher: 0one Games
by Joe K. [Featured Reviewer]
Date Added: 12/09/2009 11:31:20

The Dungeon of Terror Virtual Boxed Set is a product consisting of several products, the various Dungeon of Terror Line by 0one Games. The maps are provided in black and white, fully bookmarked and with extra utility. Each section is its own zipped file for ease of use. The Dungeon of Terror does contain a quick back ground write up as well as details as to how large the dungeon actually is. "DUNGEON OF TERROR contains 164 rooms, 8 different zones (each one featured in a single product) and it’s broken in 225 customizable tiles. You can play DUNGEON OF TERROR as a whole dungeon or extract your favorite sub-dungeon (or even a single room or encounter area) to suit your campaign. If you’re bold, you can lay down a massive 120x150 inches dungeon to play the most extended miniature-scaled dungeon crawl of the history!"

The virtual boxed set has the advantage that you can see how massive the whole thing really is. This allows you to decided ahead of time if you want to go through the effort of making it a true mega dungeon or of chopping it up into something else. There is plenty of room so the options are wide and far reaching. At $19.99, the price is also fair.

Each section has an overview of the dungeon. The section of the dungeon that is in that file, is highlighted. Art is relatively simple, clean, black and white. For best results, use a laser printer or take it to a professional shop. There is a lot of black on the default level. Notice I said default level though. You can change certain elements of the PDF by clicking on the level option. This includes changing the black background to a gray background. Visually, they both have appeal but either way the ink consumption on a standard inkjet would be tremendous. Other options include removing text, say if you want to print out material for the players and don't want them to know what room their currently in, to changing the standard square map to a hex map. This allows the game to be used in settings where the default isn't the dreaded square.

By providing these options, the makers have allowed the Game Master opportunities to get various uses out of the material. For example, he can use the legend map and print it out with no details, giving the players some idea of the structure of the dungoen, but no actual details of what's in the dungeon.

In addition to the maps themselves, there are extra files like the tables. This is an eight page file that has a listing of random encounters. Each page is for one of the various dungeon levels. For example, in the orc's nest, the very first product, encounters range from standard orcs to king's guards to named individuals.

The other file is templates. This is a small print of the room with linned space for you to put down your own notes. By doing this, it allows you to highly cutomize the material. If you're using an 'old school' game with very small monster blocks, you could probably write down all of the monster information right on the page. There are pages for each room in the virtual boxed set.

The Dungeon of Terror is a great product for those fans of the old school maps who have numerous ideas that they'd like to implement, but have no mapping skills to do so. There's places for orcs, undead, and assassins, as well as numerous others here so grab a pen and get started on the customization.



Rating:
[5 of 5 Stars!]
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