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Alien Bestiary (Starfinder)
Publisher: Legendary Games
by Chris V. D. [Verified Purchaser]
Date Added: 08/02/2018 21:58:18

Do not let the fact that many of the monsters in this book are revised versions of creatures from previous sources deter you from purchasing this product! This book has plenty of new material for GM's to use!

I know its a very short and brief review, but This is an essential book to own for your Starfinder game!



Rating:
[5 of 5 Stars!]
Alien Bestiary (Starfinder)
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Star Log.EM-004: Assassin
Publisher: Rogue Genius Games
by Chris V. D. [Verified Purchaser]
Date Added: 07/29/2018 10:44:14

Another fine product which brings the time-honored game of assassination to the Starfinder Game.

This product offers the GM and player 4 new alternate class features. Starting at 6th level, the Assassin can attempt to straight-up kill a target, without having to deal with the intricacies of combat. Although this does seem a little overpowered, it does bring a little bit more danger to the game.

If the GM does not use the Pact Worlds setting, it offers a brief glimpse into the setting the writers are slowly shaping, which is an added bonus and leaves the reader wanting more.

As always, worth purchasing.



Rating:
[5 of 5 Stars!]
Star Log.EM-004: Assassin
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Star Log.EM-003: Collateral Characters
Publisher: Rogue Genius Games
by Chris V. D. [Verified Purchaser]
Date Added: 07/29/2018 10:34:13

This is a great theme for players who want to play a soldier. Of course it can be used with any of the classes, but this is the one I'd be most likely to use when generating a soldier!

As with all themes, it adds its own unique bonuses, which reflect the harsh and often brutal life the character was subjected to growing up. I particularly like the ability to gain additional temporary hit points, which could turn the tide of battle.

It also includes three alternate class features (2nd, 6th and 9th). Again its got a lot to do with additional temporary hit poins, but the bonus damage inflicted with the 6th level feature is a fine addition.

More excellent options for your Starfinder game!



Rating:
[5 of 5 Stars!]
Star Log.EM-003: Collateral Characters
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Star Log.EM-002: Shadowdancer
Publisher: Rogue Genius Games
by Chris V. D. [Verified Purchaser]
Date Added: 07/29/2018 10:22:48

As if Operatives were not already dangerous enough.

This product introduces 3 new alternate class features (3, 6, and 9th levels), and 5 feats.

These class features and feats can be used with any of the classes in the core book, but in this readers personal opinion, would be more suited for the Operative class.

As is always the case with the publisher, this product was well thought out and designed. Worth purchasing.



Rating:
[5 of 5 Stars!]
Star Log.EM-002: Shadowdancer
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Star Log.EM-001: Exocortex Options
Publisher: Rogue Genius Games
by Chris V. D. [Verified Purchaser]
Date Added: 07/29/2018 10:12:12

I'll forgo the usual page count that you see in so many reviews and just get to the meat of it.

This PDF adds several new Exocortex options to the Mechanic class, 3 for 2nd, 3 for 8th and 2 for 14th to expand upon the existing options provided in the core book. The ideas are solid, and add more flavor.

To summerize - if you like playing Mechanics, the additional 8 Exocortex options should be a welcome addition.



Rating:
[5 of 5 Stars!]
Star Log.EM-001: Exocortex Options
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Player Supplement: Feats (Starfinder)
Publisher: Assassin Games
by Chris V. D. [Verified Purchaser]
Date Added: 07/07/2018 17:20:27

A simple and well thought-out supplement of new feats for Starfinder characters. Some of these are things I had thought of as combat modifiers for the OSR games I used to create for, but never got around to publishing.

I know I certainly would players to use these.

Well worth purchasing and at a great price too!



Rating:
[5 of 5 Stars!]
Player Supplement: Feats (Starfinder)
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Nuclear Sunset: Pacific Northwest (Mutant Future)
Publisher: Vigilance Press
by A customer [Verified Purchaser]
Date Added: 09/11/2016 21:27:52

This book provides a ready to use campaign set in this region of the world. It is written for the OSR game Mutant Future, and goes into detail the various factions as well as communities and ruins. They are all quite detailed and contain adventure hooks to be used.

There are even quite a few new mutant and robotic creatures to be used at the end of the book, although the descriptions do not include the mutations as I am used to reading. That’s just a minor point, and this is the kind of material I would write!

I really hope they will continue to publish material just like this.



Rating:
[5 of 5 Stars!]
Nuclear Sunset: Pacific Northwest (Mutant Future)
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Feats Reforged: Vol. III, The Combat Feats
Publisher: Total Party Kill Games
by Chris V. D. [Verified Purchaser]
Date Added: 11/15/2014 10:27:42

I will make this brief.

Feats Reforged is absolutely brilliant!

Feats are something that I always enjoyed when it came to 3rd, 3.5 and Pathfinder but found that some simply became useless as the character progressed.

This is the third in the series that increases the feat's usefulness as the character progresses in level.

So this is brief and to the point.

Buy it! You won't be disappointed.



Rating:
[5 of 5 Stars!]
Feats Reforged: Vol. III, The Combat Feats
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Creatures of the Wastelands: A Menagerie of Mutants and Mutations
Publisher: Skirmisher Publishing
by Chris V. D. [Verified Purchaser]
Date Added: 12/02/2009 20:42:49

Creatures of the Wasteland (revised) is, pardon the intentional pun, a blast from the past. After reading this document, I have to say that I really wish I would have had it, oh, say about THIRTY years ago when I first discovered the original Gamma World.

The book is filled with tons of new mutants to use in your Mutant future game, as well as a plethora of new mutations and other goodies that will keep any Mutant Lord happy for a very long time.

Derek Holland has proven time and again that he has quite the imagination. A lot of the creatures he’s created are mutants that I would use in a Mutant Future game, and many would fit quite nicely into any impending professionally produced adventures.

And then he has some very strange and outright silly mutants, ones that I would have to say are there more for flavor than anything else.

One thing I would really like to point out is the fact that this product isn’t JUST for use with the Mutant Future game. Those people who actually own the first and second edition Gamma world games will find it an invaluable resource.

For those who use systems like D20 Modern, this book could be used quite easily. Yes, it might take time to convert some of the creatures to be used in a D20 game, but just for source material and ideas, this book is a bargain at twice the price.

Very much worth picking up, whether or not you actually play or run Mutant Future.

5 out of 5



Rating:
[5 of 5 Stars!]
Creatures of the Wastelands: A Menagerie of Mutants and Mutations
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Creatures of the Wastelands: Habitats
Publisher: Skirmisher Publishing
by Chris V. D. [Verified Purchaser]
Date Added: 10/12/2009 15:03:25

Being a GM (or Mutant Lord if you prefer) means that you have to do a lot of work. Sure, there are adventures to be created (or adapted), NPC’s to create, locals to envision for the players… all of this is time consuming.

It is great to have help. This product is one of those rare books that will allow a Mutant Lord to, by simply skimming the entries, come up with some pretty new and wild locals for his players to explore.

Every player is familiar with the tried and true locations such as forests, swamps, wetlands, deserts and the like, but how many have actually encountered Planar gates, or Time Fields, or even Artificial Volcanoes?

This product is filled with forty four new possible environments that the Mutant Lord could introduce his hapless players to.

Each habitat or environment also has a small list of the types of mutants that could conceivably be found in the location.

Just reading the basic descriptions of the habitats alone opens the mind to nearly endless possibilities.



Rating:
[5 of 5 Stars!]
Creatures of the Wastelands: Habitats
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Creatures of the Wastelands: Mutational Evolution
Publisher: Skirmisher Publishing
by Chris V. D. [Verified Purchaser]
Date Added: 10/12/2009 14:55:40

This product is quite unique in the fact that it shows a GM (or Mutant lord if you prefer) how a possible new species and sub species can evolve over numerous generations from a simple avian like the house sparrow into twenty different but related creatures.

Several long essays delve into the Family Tree concept, the mutant herd concept and finally accelerated evolution, giving any possible designer of new family trees basic guidelines on how to take one creature and literally evolve it into a wide, varied and complex species of distantly related by widely different creatures.

Using four different base creatures, Derek Holland was able to come up with over one hundred variants of these creatures. Some of the variants turned out to be evolutionary dead ends due to mutations, while others thrived quite well in the post apocalyptic world.

Finally, the book included a small number of new mutations to go with the creatures.

This book, just from the concept alone, would be well worth picking up.



Rating:
[5 of 5 Stars!]
Creatures of the Wastelands: Mutational Evolution
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Darwin's World: The Lost City (LC1)
Publisher: RPG Objects
by Chris V. D. [Verified Purchaser]
Date Added: 06/30/2002 00:00:00

Overall, I found this product to be quite entertaining, and well worth the $5.00 asking price.

I have a few comments to make on it, however.

First and foremost, it was too small. For a city that size, I would have loved to have seen more area's detailed. I know that many people would say that it's up to the individual GM to fill in the gaps, but that's a personal choice.

The library could have had more meat to it as well. The computer disks were a nice touch, but personally, I would have added a chance of picking up a 'manual' as described in Treasures of the Ancients.

Being the nitpicker I am, with that many different groups living in the same fairly small and enclosed local, there should be far more intrigue and internal combat present. Out of all the groups that were present, the giant mutants that rule the old stadium should dominate, considering the firepower and just plain tenasity present in the race.

Don't take these comments as wrong. I am making personal observations here, and hopefully those who read this message will get at least a few ideas from it.

Now, despite my comments that there wasn't enough to the adventure, it does leave a great deal open for GM's running this adventure to add more danger, more mystery and more intrigue. There are whole sections of the city that can be detailed, buildings that haven't been explored, and so forth.

The caverns leading into the city proper hold possiblities, since one location leads to a city section that can only be accessed by swimming.

How many other sections of the city survived in pockets like this, and what treasures, dangers, or horror's would they possess?

For a GM who wants to expand upon it, there is almost unlimited potential.

Another thing that I liked, even though odds of the players ever finding out the how's and why's, are next to impossible, is the actual history behind some of the encounters. For example, how the shelters remained untouched for so long.

It's a good beginning adventure, to be certain, and the city would make a wonderful base of operation for any characters that had the experience, skill, weapons, and determination to clean out all opposition.

Who knows what adventures await those who decide to take to the underground river by raft, and where would it lead them to?



Rating:
[4 of 5 Stars!]
Darwin's World: The Lost City (LC1)
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