Overall, I found this product to be quite entertaining, and well worth the $5.00 asking price.
I have a few comments to make on it, however.
First and foremost, it was too small. For a city that size, I would have loved to have seen more area's detailed. I know that many people would say that it's up to the individual GM to fill in the gaps, but that's a personal choice.
The library could have had more meat to it as well. The computer disks were a nice touch, but personally, I would have added a chance of picking up a 'manual' as described in Treasures of the Ancients.
Being the nitpicker I am, with that many different groups living in the same fairly small and enclosed local, there should be far more intrigue and internal combat present. Out of all the groups that were present, the giant mutants that rule the old stadium should dominate, considering the firepower and just plain tenasity present in the race.
Don't take these comments as wrong. I am making personal observations here, and hopefully those who read this message will get at least a few ideas from it.
Now, despite my comments that there wasn't enough to the adventure, it does leave a great deal open for GM's running this adventure to add more danger, more mystery and more intrigue. There are whole sections of the city that can be detailed, buildings that haven't been explored, and so forth.
The caverns leading into the city proper hold possiblities, since one location leads to a city section that can only be accessed by swimming.
How many other sections of the city survived in pockets like this, and what treasures, dangers, or horror's would they possess?
For a GM who wants to expand upon it, there is almost unlimited potential.
Another thing that I liked, even though odds of the players ever finding out the how's and why's, are next to impossible, is the actual history behind some of the encounters. For example, how the shelters remained untouched for so long.
It's a good beginning adventure, to be certain, and the city would make a wonderful base of operation for any characters that had the experience, skill, weapons, and determination to clean out all opposition.
Who knows what adventures await those who decide to take to the underground river by raft, and where would it lead them to?
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