A very good adventure in the pulp hero / crimefighter style that's popular with the Savage Worlds crowd. It's a self-contained adventure, but it would fit in nicely with a series of similar adventures with little to no tweaking (e.g., the Daring Tales of Adventure series, the Thrilling Tales plot point campaign, etc.). It's written to make things easy on the GM, including boxes of text to read to the players. And maps! I can't tell you how frustrated I get with adventures that don't provide maps for important tactical locations, and I'm very glad this isn't one of them.
Anyway, if this is your style of adventure, I'd definitely recommend it.
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