Unicorn Rampant is one fairly new of the up and coming publishing companies. The publish a e-zine called, Claw, Claw Bite and have a variety of different products.
The author begins with this explanation of the events that have unfolded before the players arrive on the scene.
"A new priestess at a flourishing temple, renowned for it's high priest's abilities as an augury, and lays a curse on all there. A call goes out for some brave souls who must enter the now dangerous temple, discover the nature of the woe laid upon the priestess and set all to right. Before all is done, they will face a witch and her minions, a warlock in his aerie and a dragon in it's lair. This adventure is designed for 4th Edition Dungeons & Dragons characters of 5th level."
Here is a partial synopsis of the adventure backdrop, which is necessary for a full understanding of the goals and plot line that the game master needs to know:
"Nearly forty years ago just outside the tiny village of Gomaton a priest of St Cuthbert, led by a vision from his god, established a temple. Built quickly (in a mere five years) the temple soon gained a reputation for the propheticness and accuracy of it's founder's visions.
For this reason the temple came to be known as The Seat of the Seer. During this time the growing clergy of the temple aggressively converted the townsfolk to the worship of St Cuthbert. This angered the local wise woman, a druid and witch who lived south of Gomaton and had been the hamlet's spiritual advisor. She came into conflict with the church and was demonized by them. Cast out of the community, and with bitterness in her heart she moved into the dark and quiet arm of the Verdant wood to the west."
They provide this brief history of how one of the primary NPCs came into being:
"At the same time a Green Dragon named Othokentvivex (Oath-kent-viv-ex) who lived deeper in the woods was awakening from a decades-long slumber during which he had sloughed off younger scales and grown to a mature adulthood. One of his new powers was the ability to take on the form of almost any creature. Curious to see his woods through eyes that would not cause those he met to flee in terror, he began taking the form of the races he met in the woods: the trolls, giants, fey, and finally the humans. Disguised as a human and calling himself Victor he met the wise woman from the village while she
wandered the woods. Othokentvivex found in her bitterness and anger a kindred spirit. She herself likewise became very interested in this wise and mysterious stranger she kept meeting in the woods. He found her by far the most interesting creature in the wood and meeting her again and again learned much about the humans nearby from her while nurturing her malice against them. They spent much of a spring and summer together, eventually becoming lovers. As autumn approached the Dragon, never having revealed his true nature, lost interest in this human woman and spent the next seasons in slumber, dreaming of gathering all the riches the humans had. The next spring, alone in her hut, she gave birth to a male child she named Anduix."
Here are the possible adventure hooks to get the characters involved in the story:
● One character was romantically interested in
or involved with the priestess and hears that
the temple has been attacked.
● The players have been asked by the church to
travel to Gomaston and save the cathedral.
● Erathis is angered at her temple being
violated and grants a vision to one of the
party members.
● The players may need some type of divination
and are sent to the Seat of the Seer only to
discover that the new Seer has been kidnaped.
● A bard's tale of the attack on the temple reaches the party.
The layout, art and cartography are all very good. You will have no problem following the adventure as your players explore and investigate the details, on their way to a conclusion. The adventure has an innovative plot that serves as a backdrop for the triggered events. Each section is well organized with the encounters and statistics needed for a game master to interact logically with the characters as they make their investigation. This investigation leads them to the final section and the conflict with the Big Bad. They may actually redeem the soul of an individual who has known only bitterness and evil. This is a most admirable goal for a group that seeks to defeat evil!
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