Wow! This is another great find on Wargame Vault. I have always had an interest in warfare the late medieval period and advent of gunpowder. The only issue is that there are very few games that cater to the exploration of the new world and the colonies (I am unable to think of any). IW has similarities to DbA. But I feel that is an unfair comparison. The writer was very original in his design.
The most important thing that makes this game unique is in the title. Every game will present a new "and irregular" challenge because there are many factors that affect your army's strength and strategies. Your army consists of compulsory and optional troops. The amount of troops you muster depend on your die rolls. Other factors are whether or not your troops are affected by disease or greed or even bribes. The game has a chance deck with 52 cards. These cards can change your strategy for the upcoming battle. In one game I drew cards that made my lord a rash, inexperienced and charismatic leader. Your companies armed with black powder weapons could become useless if a rain cloud card is drawn. The cards and the random happenings give each game a very strong narrative story telling flavor.
The army lists covers a lot of ground. They cover a global view of the world instead of focusing on one war or continent. You will feel equally at home in Asia as you will in Europe. There are lists for Dutch Privateers, Scottish Highlanders, Polynesian tribesmen, the Ottoman Empire, Sengoku period Samurai, Ming Chinese and many more. I was bummed that there was only one Portuguese force. It is not a big deal as the writer gives ideas and guidelines on how to make your own lists. There are so many lists available that you should be able to find something. The writer has a lot of knowledge about different notable figures for each list. A little internet search can help with looking up a unit you are unsure about. I did that with Scottish Gallowglasses. Their dress and weapons closely resemble Viking Huscarls.
The game is primarily written for one off battles and campaigns. I doubt this would work as a tournament unless everyone has a sense of humor about it. The army descriptions give historical encounters and wars to fight. You could do a English raid on a Spanish colony or the Spanish invasion of Ireland. Another option is to do a hypothetical battle from James Clavell's Shogun. Imagine that Portuguese troops are sent to Japan to enforce Spanish and Portuguese interests.
These rules are very well written and laid out. The price is a little high for my tastes. I am glad I took the risk and bought the rules. It is easy to see the writer's interest in this period. I believe that is reflected in the dedication and devotion to these rules. Get this game. You will be very happy that did.
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