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This is a well-detailed location and set of adventures that seem easily adaptable to many space opera settings.
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A simple scene, useful as a player reference when a particular unusual creature is in play.
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One page presents a starting point into the dice system for the game. For one page, the discussion of probability for increases sounds dubious and there's a word use problem within a questionable example. It could be slow going for the whole system.
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This seems like an elegant way to represent and scale to different levels of power a common folkloric and fantasy image. One or two inconsistencies in stat blocks, though the intent is clear.
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Cultural notes for each species and some of the setting information embedded in the language table might have been worth a paragraph in the books dealing with these elements. The poisons table matches random names to various notional toxic substances and could have been more useful with a systematic treatment of effects and toxicity. The disease system, on the other hand, is just inaccurate and wrong (for the meaning of 'bubonic', please look up 'bubo', it's a moment's Web search). All in all, I'm unimpressed with the amount of useful content for the price of this well-padded instalment.
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It's something to see a scenario where two of the objectives are taking kids hostage and burning books. It's a multi-level in-joke, though, and I'm not sure I have it all right.
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You're in an arena. Fight!
As a preview of the publisher's battle maps, they seem like a very good idea. As an example of the publisher's ability to create stat blocks, it's usable with some potential for improvement. The two levels given for the Blade Conjuror class, another attempt at this much-discussed concept, suggest the converted rules need tightening up. This doesn't tell me much about the setting.
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Let the players bring their private planes and machineguns and carloads of dynamite - I can't see that any of it will help them much at the death, in the mountains where no-one will see. Notable, also, for how much the players know (between them) going in, neatly inverting an expectation of the classic game. The scenario successfully gives the players power without giving them safety, delivering high-stakes gaming.
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The central connection is essentially a sound idea and the trappings of Rationalism show a lot of potential as an era of play. This doesn't manage to build up to very memorable dangers, though, and indulges the author's reinterpretation of the being in question. Why do writers do that?
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A promising start, especially the gruesome nysrogha.
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Adds useful and interesting detail on the topics of common meals, travelling provisions and foraging that can add a little more colour to a fantasy world, besides a couple of mildly-helpful magic items.
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You probably don't want your players to read the title of this one .. Scenarios for this setting might start to fall into a pattern - casting, as it were, the PCs as the chumps being sadly underpaid to deliver ridiculously mislabelled consignments to deplorably ungrateful and unethical clients - with some rather obvious player responses, so it would behoove the GM to change it around a little in different sessions and not insist too much on players following the frankly not-in-their-best-interest instructions that they'll get as written from their employer.
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Within the frame of an evening's desperate battle against Things from Beyond that pop out to menace the heroes' accustomed tavern, the combat has a few nuances that should be fun, as well as amusing and possibly more widely usable new rules for fighting with various bar furnishings.
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Really a remarkable amount of thought and development went into each of the component parts. First released for free (apart from the exclusive content for this PDF) they're still a steal at the collected price.
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Not to spend too much time on describing this document, which the reader can easily look at for himself, the chosen contents give a good quick summary of what books are available and some brief indications of the style and tone of the campaign. If there was anything to add, a bit more on the setting and nature of worlds might be useful.
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