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It's just transcribing someone else's rules as suggestions. For my taste it loses a lot by doing so.
But why would anyone sue? A reader who is interested in the content would get much better value by buying the original.
I thought one thing was a misreading: the idea of Bookhounds is that you are shonky booksellers, not sekrit investigators using your bookstore as a clubhouse.
The second page, an adventure generator for Bookhounds, looks genuinely useful.
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It's an amusing idea. Some people's belief systems might find it horrifying. I don't know that I would take the time to prep and run it for a session.
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I received a copy as a Kickstarter backer. There's a lot of innovative work in this for a variety of systems. I'll go so far as to bump it a star for the price offered.
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edit: Thanks for a quick update! If it was cut and pasted from "Bug Ship", it's thoroughly adapted for space pirates with some nice touches.
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Creator Reply: |
Thank you for the review, Jim. I've made a few updates that hopefully make the text not as jarring and a touch clearer. Thanks for playing my games! |
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Advice here should be reasonably familiar, but well put together. New specialties look useful for each class to make an important contribution to a scenario.
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There's just very little to it for the price asked.
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If you throw enough cliches around, some of them are likely to stick, but it's pretty uneven. The setting doesn't make a lot of sense, starting with the map.
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There's quite a lot going on with a number of possible interactions, given the size of the location.
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Space Dungeon offers an interesting variation: rather than a language for each alignment, the game, or the setting, has a language specific to each class, most efficient to discuss matters of professional interest.
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Many abilities drawn from the legends of these intimidating lawmen build up to a distinctive and focused class description.
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Mechanics from elsewhere in the d20 system with a different setting explanation might give an interesting flavour to a modern game.
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A bit of shrine-looting and running away from understandably aggrieved tribesmen. The deity mentioned doesn't have a lot to say about it.
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Mostly, it's a nicely detailed building block for a campaign and quite a useful freebie. The adventure is more an encounter.
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Creator Reply: |
Thanks for the feedback Jim!
This sort of feedback makes creating these little freebies worthwhile :) |
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This and the following issue introduce the influential and still interesting rule system for Robots. Generally lots of useful content.
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Moderately hard-SF mini-setting and an adventure for this system looks like a solid start for a short campaign.
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