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Not a great deal to this, but it's an interesting idea for an early incident in a conspiracy or thriller campaign and does the job with good technical accuracy. Some detailed NPCs might be handy to have on their own. I think I'd want to change the name of Dr. Samantha Cartier.
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Ah, what's the use. No doubt there are some cruel dynamics to play out and some well-written passages. Shaky organisation, sketchy and poorly-researched setting, unconvincing scholarship of the Mythos (it doesn't help that that section misspells Derleth and Nyarlathotep). It looks like a first draft.
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Magic and special items, many race-specific, work well with the theme - particularly good to see a human-specific item. A couple of these thematically might be better as artifacts.
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Presents various forms of depravity as advertised. I don't know that they combine into a particularly sensible experience. "Heroin" is not the only crashing anachronism.
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Seriously? A little spendy? The previous reviewer actually bought all the map tiles at the asking price? I got this as part of a bundle, so I can't complain on that score. I agree that it's a well-drawn and exquisitely detailed map and no doubt took a while to create. But releasing this Atlas page-by-page at $7 a pop is not even funny. Get one, if you like, have a look, and ask yourself if you really need a full topo survey of a made-up country that much.
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It's .. a book for taking notes. With some text and a map (you've seen all of it) on the front and back cover. The cartography looks good, a bit closer up.
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This depiction of a Communist alien stellar power draws on many real-world examples (particularly Chinese and early Soviet) to describe their ever-so-slightly comic society with great depth and interest. Their history is a good read also, giving further insight into their Blarad and Klackon neighbours. The PDF is not bookmarked.
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Pretty good tribe-by-tribe account of a fierce barbarian people who combine aspects of several real-world examples, detailing the conflicts among them and with the evil knightly orders on their boundaries. A map would have really helped - there's a basic one in the "Peran" document.
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This is a companion document to "Order of Mamaka", recently mentioned, and in many ways it might have made more sense to combine them. It gives excellent coverage of their organisation, gear, mundane and special, and recent military setbacks, while the clerics' section is more enlightening on their background and doctrine.
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Details the worship of Mamaka, a saint of sorts concerned with torture, silence and weaponcraft, with the history, organisation and special prayers of his clerics. There are numerous new terms to work through and many of the details wouldn't be easy to follow without HarnMaster Religion.
They're certainly a grim lot, but not random villains, with a place in the campaign world and a definite, not entirely stable political status within their wider church, including in their relations with the sacred warrior order of the same belief, interestingly enough. The spells are a good mix of usefulness and relevance to the order's principles.
I would have liked some detail on what a Mamakan Blade actually is and does, and some of the unique alchemical horrors that they make. Flagellation and the use of the spiked belt are not particularly original, nor as interesting as the real-world reasons for these practices.
I picked this up in the interestingly named HarnQuest 20 bundle. Given the distinct dependence on other sources, I'm ambivalent about whether I could recommend to buy it on its own, though the price is not unreasonable. The detail certainly is well done, though, and some of it should be generally useful.
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I like the balance and flow of this, though I have nothing substantial to add to the description. The environment is well detailed as truly a place where human beings were never meant to tread.
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A useful-looking collection of diverse, sometimes surprising locales and inhabitants of the poorer parts of a city, including shops, taverns, alleys and various other common encounters, with passable art. Unfortunately doesn't seem to include the New NPC Classes mentioned in the Alleyways section.
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I think you'll find the cut and pasted bits are from "Dark Tower" by Paul Jaquays. As for the additions and the map, only if you're far, far gone in nostalgia.
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Worth a look. The atoll map is quite a good-looking piece of work, though I concur with the editor that it doesn't seem to bear any relation to the, er, adventure. Certain other vendors will charge you 4 or 5 bucks for a not dissimilar quality of design.
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It won't be up much longer, but for what it's worth, I thought this was pretty good. Rescued from a bad situation, the party have ample time to see more than one side of an easily-stereotyped culture. A vicious piece of intrigue follows, with few absolutely good or bad guys to be found.
The cover has made it to PDF with a different image, which seems a bit careless. Otherwise production quality is high.
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