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The Egyptian theme is nicely done and overall Spycraft seems like a good system choice. I thought some of the mechanics were a bit soft. There's an odd tension between mostly following the Saturday morning cartoon genre and a sort of midnight-black reimagining of it that threatens to show through in places - maybe still-lingering hurt suggested by some of the real-world alternatives to "Skorpion" mentioned here and there.
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Skilfully files the numbers off more recent games and settings for the basic rule set to produce what ought to be a compelling and dangerous field for adventures, as well as a wide-ranging system update. Well bookmarked, but I felt the need of more maps.
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A good-looking and practical set of maps, amusing description (you can probably guess the setup) and encounter in the cellar for the titular inn, leading into a foray against some chaos-corrupted humanoids menacing the settlement.
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Some really nice entries here that fit with what I'd like to see in a game - others that don't, but I think anyone could say that out of over 80 pages of free content. Besides more substantial game additions than you'll see in most freebies, this gives insightful previews into a range of current releases.
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This is a mostly self-contained wargame of space fleets and world invasions that happens to take the names of antagonists and a location that later became part of the official Traveller universe - if it has anything to say about Traveller canon, my knowledge isn't deep enough to extract it. Text seems to have been retyped with some remarks about later developments. Maps (randomly assembled for each session of play) were well scanned but some of the counters are a bit blurred. Mechanically, the balance of forces and treatment of neutrals produce some interesting aspects.
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For a simple introductory adventure, it shows some nicely thought out encounter design and the author knows when to go all out with the creep factor. Looks good for the future.
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Each of these suggestions is brief, but full of possibilities. Well worth a look to spark a quick idea for a new plot twist or adventure. Some problems with word usage.
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This supplement spends so much of its space telling me that Vargr are unpredictable, prone to change, variable from place to place and so on that it ends up presenting much fewer concrete descriptions of differences from humanity than some of the other comparable releases. Includes an adventure and basic sector information (zoom in, or get a good printer to read the maps).
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Some really nice updates and clarifications to the Basic D&D standard in a somewhat grim, low fantasy mood. Given a few published adventures to back it up, I'd say this deserves to become a significant new standard for the old school.
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Nicely detailed creatures designed around the theme of family and feudal rulership. There are only eight entries and one or two are mostly variants of familiar undead, but it seems reasonable value for its cost.
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More than a little repetitive and refers in places to 'twin worlds' from earlier products without further explanation. Perhaps I'm just cynically less inclined to give the benefit of the doubt to the diabolical Master Race and ever-dashing Resistance doggies. Scan is watery on many pages, no bookmarks.
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Mostly a number of excerpts from MT books, which presents the era in the authors' words but unfortunately doesn't give me the information that I wanted concerning publication dates. A guide should be a bit more objective. I'm positive I've seen a better map, though, to be fair, it may have been in a later release.
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A very different view of SF that resonates with all sorts of movies and TV of later date. It's strongly slanted to a particular outcome but still useful source material for different plots.
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Useful run-down on various sabotage devices and booby-traps of the period. d20 stats look reliable.
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Two excellent scenarios combining social division, faith, faerie legends and strange magic with a good amount of swordplay. Both might leave few opportunities, beyond simple talking, for any priest-type characters, but it shouldn't be hard to fit in ways to remedy that.
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