Author: Jean Henri Chandler.
Contents: 120 portable document format black and white pages, 1 title and credit page, 5 contents pages, 19 pages of introduction, 82 pages of weapon statistics, 7 appendices pages, 4 bibliography and recommended media pages, and 2 open game license pages.
Publisher: Ire Games
Product Code: Not Applicable
Retail Price: $10.00
Overview
This is an expansion for the Codex Martialis combat system for D20/3e, and the first of two parts, dealing as it does with mêlée weapons, whilst the second part encompasses missile weapons and armour. More than one hundred types of weapon are presented in this supplement, almost all of which have an accompanying example image of the weapon they are describing, either being an extant historical weapon or as accurate a reproduction as has been managed. Although many of the images are freely available elsewhere, a number are much more difficult to find, and to see them all assembled in a single document with descriptions and statistics is impressive and useful indeed. Unlike many previous adventure game supplements of this sort, which have chiefly relied on books published many decades ago, incorporated inaccurate information from popular culture, or otherwise suffered from efforts to fit into an already established structure for the game they seek to augment, Weapons of the Ancient World makes excellent use of the many resources available, including modern historical research and practical experience on the part of the author and contributors. As such, it is decidedly free of the errors that are frequently repeated by adventure games.
As with the Codex Martialis rulebook, Weapons of the Ancient World incorporates a good number of public domain illustrations and interesting period anecdotes, which are wholly appropriate here. Moreover, the authorial voice is frank about its aims, clear in the information it seeks to impart, and pleasant to read. The glossary is useful and informative, as is the brief history of metallurgy, especially for anybody wishing to differentiate between various time periods or cultures in their campaign. By the same token, the weapon quality rules distinguishing between bronze, iron, steel, tempered steel, pattern welded steel, and wootz steel are well handled and should prove useful to anybody wishing to do so in their D20/3e game. The weapon list itself is extensive, and the numerous images, in many cases several for a single entry, spur the imagination and make it much easier for the reader to comprehend what is being described. Each entry is concise and to the point, and the author is clear when he is giving his own impressions of a weapon, as opposed to restating more academic opinions. The information in this book is not limited to the D20/3e system; the statistics are adaptable to just about any swords & sorcery type adventure game.
Criticism
Very few editing errors are apparent for a work of this scale, and it would seem that there are no spelling or grammatical errors to speak of. Since this work was originally released prior to the latest version of the Codex Martialis it contains several rules that were originally supplemental, but have since been incorporated into the main work; this extraneous information ought to be excised. The illustrations are a mixture of colour and black and white, and almost certainly will have to be rendered the latter in a cost effective printing, which may obscure some of the detail. In an ideal world, each image would be exactingly redrawn for a professional release, but that is likely wishful thinking! Although Weapons of the Ancient World is free of the inexactitudes that plague other such volumes, it might be said that it introduces its own prejudices when selectively reassigning the nomenclature. Certainly, Dungeons & Dragons owes more to Fritz Leiber in its use of "shortsword" and "longsword" than to a misunderstanding of medieval weapon designations. It should also be noted that there is some disagreement between the individual entries, the tables in the appendix and the Codex Martialis with regard to weapon characteristics.
Conclusion
Simply by virtue of its accuracy Weapons of the Ancient World stands head and shoulders above the vast majority of previous efforts for adventure games, including relatively modern efforts such as the Castellan’s Guide to Arms & Armour, whilst in scale and statistical utility it rivals the Palladium Book of Arms & Armour, but the huge number of authentic images that accompany this supplement gives it a really unique appeal to any gamer interested in ancient and medieval weapons. With a resource like this on hand, it will be a rare occasion when a game master is unable to visually answer the ubiquitous question "what sort of weapon is a such-and-such?" Indeed, aside from the layout, the chief way in which the utility of this work might be improved is through the addition of more illustrations and entries. A great deal of effort and knowledge has gone into the production of this work, and it is surely something to be proud of. Furthermore, as a "living" work any shortcomings it does display are likely to be fixed in subsequent updates for the immediate future. Given the impressive content, inexpensive price and availability of Weapons of the Ancient World there really is no reason not to own a copy.
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