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QUERP - Player's Companion
 
$7.50
Average Rating:4.1 / 5
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QUERP - Player\'s Companion
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QUERP - Player's Companion
Publisher: Greywood Publishing
by Luca C. [Verified Purchaser]
Date Added: 05/18/2014 12:33:10

I was expecting much much more for the price... it adds almost nothing an experienced player can't do alone with just the basic "core" book...that I already bought it on another site and the pdf was in black and white without cover!

QUEEM (quick and easy money)

Luckly I've not buy it together with the GM book...



Rating:
[2 of 5 Stars!]
QUERP - Player's Companion
Publisher: Greywood Publishing
by John D. [Verified Purchaser]
Date Added: 01/06/2010 23:31:23

I grabbed the Player Companion after my first game with QUERP and was not disappointed. The rules for custom characters look to be fun and once my children (12 & 15) are better aquainted with the game I will use those rules.

That said the selection of character types (14 classes) is huge and gives a wide variety of choices. My son is changing his warrior to a Knight as I type.

The selection of non-human races (9) and how they work is well done and provides enough that you can cover most of the races you might want.

This is rounded out with new equipment and new spells. On the whole an excllent buy and well worth the money.



Rating:
[5 of 5 Stars!]
QUERP - Player's Companion
Publisher: Greywood Publishing
by Trevor C. [Verified Purchaser]
Date Added: 12/20/2009 09:10:35

The QUERP Player's Companion is a mixed bag of goodness for the QUERP system. If this book was published 20 years ago I would have given it a solid 5 out of 5 without second thought but I guess my gaming desires have changed quite a bit since those days. Back in the 80's & 90's I was always looking for more detail & options in my quest for the perfect RPG but nowadays I am looking for simplicity & flexibility without too many rules or com plications. The QUERP Player's Companion adds 14 new character classes and 9 non-human races to the game and all are fitting additions to the game but the book also includes an "Advanced Characters" chapter which I can't really buy into (but still well worth the purchase price). Now to be completely fair this chapter does contain a clear warning that these advanced character options are not quick & easy so there is no reason to even read it if you want to keep things simple (like me). It is also worth mentioning that the advanced characters chapter is well done and keeps to the simple jargon-free wording that is present in the rest of the QUERP product line so if you really want to add some complexity & options to the game you can do it with these tools without breaking the system. For me, that "red box" feel I often babble about faded a bit as I read the advanced characters chapter but it did not keep me from enjoying the product as a whole. All in all, the QUERP Player's Companion serves up a nice set of additional options for the QUERP game without any of it being required reading.



Rating:
[4 of 5 Stars!]
QUERP - Player's Companion
Publisher: Greywood Publishing
by Vernon F. [Verified Purchaser]
Date Added: 07/19/2009 00:15:06

The QUERP game system gets better with each new release. QUERP is designed to provide a quick and easy alternative to rules-heavy fantasy rpgs. The Player's Companion expands the number of character options presented in the main rule book from six to twenty and adds many new spells to the game. Each character option is listed with complete stats, special abilities, spells, and starting equipment so one only needs to copy the information to a character sheet and begin playing. For the game master, these characters can also serve as quick npcs.

The Companion also addresses my one disappointment with the main rule book by providing rules for non-human characters. Stats for Elves, Dwarves, Gnomes, Centaurs, Dragon Men, and more are given along with their special abilities.

As great as these options are, the real meat of the Player's Companion is the Advanced Characters rules. The author points out that these rules take the "quick" out of quick and easy however, one gains the freedom to custom design exactly the character one wants from thirty-eight different special skills. Under these rules, the player assigns 21 points among the six characteristics, applies any racial modifiers and special rules, then selects four starting special skills. Lastly, spend the character's starting money for equipment and the character is ready for play. This section of the book has descriptions of the special skills and the spells listed alphabetically followed by a table listing the spells by Difficulty number. The last section of the book consists of revised armor, weapon, and equipment tables.

The QUERP system is elegantly simple, intuitive, and fun. I highly recommend it to anyone looking for a rules-light fantasy rpg.



Rating:
[5 of 5 Stars!]
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