I had great difficulty in thinking through how to portray the rebellion. The scenario seems to go out of its way, I can only speculate why, to have them pop up out of nowhere, with no discernable motivation, cause or goal - though that doesn't stop them rolling over a rather stable and well-armed government in short order. It's as if half a dozen Somali militias just dropped through a wormhole onto the planet.
Combats are presented in reasonably organised text blocks. Maps would help. There's a lot of "the GM should arrange for this to happen", which is all very old-school and suggests that the author doesn't have any solid ideas to offer for how to run these medium skirmishes to smallish battles.
Not as much adventure, source material or rules insights as I would expect for the price asked. It's disappointing, after their earlier very useful "Type-S".
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