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This short adventure has an decent underlying plot structure and I like the premise of discovering hidden elements. I like also that it follows on the previous adventure and links to the next one. But the hidden elements are...too hidden, and some things need to be clarified. If the PCs are to take action, they need sufficient information and, more importantly, they need emotional hooks to motivate them. They need a good reason to break into the Burgomaster's house, and they need a reason to go to Fillar's Shop. I have given a number of suggestions for fixes in the discussion area that focus on the setup of the adventure. With these fixes in place, my PCs had no trouble knowing what to do. They found the discovery elements and the Robin Hood aspect compelling.
But I can't imagine it would go well if you were to try to run the adventure "as is". Sadly, this product continues the trend of poor editing and revision that we've come to expect from the Adventurer's Leage adventures. AL is an important public face of the D&D brand, which is currently causing no small amount of frustration and anger...particularly since they are now charging money for these "half-baked" adventures. Wizards would do well to allocate funds for revision and proof-reading for official AL releases. As it is, the value of the brand is being diminished by the current trend.
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This is a helpful supplement. It has some useful info about the surrounding area, several NPCs and a map of the village of Orosnou. But it suffers from what has unfortunately come to be the norm for AL products: deficient editing. Apart for the usual missing prepositions, verbs, etc., there is a blatant contradiction between this expansion and DDAL04-01. DDAL04-01 clearly states that "with the exception of Aya, the elves actually hail
from Greenhall—an elven settlement in the
Quivering Forest" (p. 17), whereas the supplement just as clearly states "Aya Glenmiir and her fellow elves do not hail from Greenhall, but instead from Phlan." (p. 5) One wonders what to make of this.
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This is a relatively good adventure that provides a nice lead up to the passage to Barovia. There is an introductory encounter that feeds into four missions that can be explored in any order. Each of these provides the opportunity to fight or negotiate. I like that the adventure encourages the players to work past the fear-driven bigotry of the locals to develop a more nuanced understanding of the actions and motivations of the Gur. The transition to Barovia at the end is pretty good but leaves a key piece of information out: are the two NPCs with PCs after the crossing or not?
The negative here is, yet again, the editing. Sadly, poor editing has been a thorn in the side of all of the AL adventures since Phlan. For example, in Mission 2 boxed text describes a scene in a clearing. Then, two sections later, it becomes clear that there is a cart in the clearing on which there are lanterns providing light. An important detail for PCs to know. Or, in Mission 3, a pair of orcs inexplicably and abruptly becomes an uspecified number of goblins. It was reasonable to shrug off the editorial gaffs when the adventures were offered free to a closed group of DMs. But now that these are official WOTC offerings that cost money, it's harder to swallow. The two principal AL editors either need to step up their game or leave the task in more diligent hands.
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Inked Adventures' "Hand Drawn Geomorph Tiles" not only offers us game masters the ability to make up unique and interesting dungeons, but also makes them look the way we've all wished we'd been able to ourselves. These hand drawn tiles are done in a forced perspective style that is detailed enough to be evocative yet not overly busy. There are two exits on each face of the regular tiles, which are comprised of both cavern and dungeon passages and rooms in an impressive number configurations that are both inventive and useful. In addition to the regular tiles there are numerous dungeon entry/exit tiles and tiles with "dead-end" configurations. The possibilities are virtually infinite. My only complaint would be that the squares are a quarter inch across, so that this set will not work for games requiring a 1" = 5' scale using 28mm minis. Overall, an excellent product.
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The concept here is simple. This set provides a fully modular set of 1" high areas of various sizes and dimensions that allow you to create elevated areas of any shape in dungeon rooms. In addition to the elevations, it comes with a complete set of extra high walls, a set of 1" high stone stairs, an 8x8 green slime tile, and a 2" wall with a grate for the slime to flow through. This set is a useful and high quality compliment to the E-Z Dungeon Deluxe set. A good value for the price. Highly recommended
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E-Z Dungeons Caverns of Chaos Fat Dragon Games is a redux of the existing E-Z Dungeons Caverns Basic Set.
The most immediately obvious improvement in this new set is its textures. Fat Dragon's textures have come a long way since the earlier set was released. The original textures were essentially a mottled, vaguely granite-like grey stone throughout, whereas the Caverns of Chaos feature gorgeous limestone stalagmites and stalactites on the walls pieces, and floor tiles with one inch squares subtly portrayed in the form of eroded stone.
The Caverns of Chaos features a number of new items. There is a large raised area and number of small ones. The tipsy and, in my opinion, largely useless narrow, triangular stalagmites of the old set have been replaced with attractive and usable large and small 2.5D stalagmites. There is an impressive lava fall along with modular lava rivers and modular pools of water. There is also a huge dragon skeleton tile. Best new item, in my opinion, is a stone bridge with a removable center span. The ramp of the bridge features a new non-slip system that prevents minis from sliding on the slanted surface.
A few items from the older set do not appear in the new version. The mining rail tracks and cart, the rope bridge and the giant the mushrooms are gone. I wasn't sorry to see these go, though, as I never used them.
The geometry of the wall pieces of the Caverns of Chaos is identical to the old set, which is more polyhedral than the boxy shapes that characterize walls of the E-Z Dungeons dungeon sets. As a result the Cavern pieces are more difficult and significantly more time consuming to build.
The Caverns of Chaos is not an original set, but it represents a great improvement, both visually and in terms of usefulness. My only criticism is that the geometry of the wall pieces, while beautiful, is overly complex. The ease and speed of assembly could have been improved by removing one or two plains from the polyhedrons.
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Another winner from FDG. The E-Z Dungeon Basic set was great, but this set is amazing.
All FDG products, are designed with the novice modeler in mind, but the EZ Dungeons Deluxe Edition, ups the ante by improving the ease and speed of assembly for what were previously some of the more difficult pieces, such as curved walls, stairs and doors. There are now both double and single opening doors, both of which are removable. This set offers both helpful general tips for the beginner and clear building instructions for specific pieces.
With the Deluxe Edition, FDG has solved the dungeon assembly conundrums that characterized the Basic set. Hall corners, (square, curved, L, T and X) are all on 4x4" tiles. Walls, of varying lengths (1/2" to 8") can be built separately and clipped together, or mounted on foam core floor tile bases of various sizes and dimensions. Also there is an excellent tutorial on how to assemble and connect the wall/floor base units, to produce dungeons layouts of various sizes and configurations.
In addition to these improvements, and the usual compliment of items (crates, tables, pits, stairs, torch sconces, etc) the Deluxe Set features a number of all new pieces, such as the tilting pit trap, the 3D secret door, the Trapper monster, Green Slime, a 3D treasure pile, modular 2D rubble, and a dungeon well. The textures are gorgeous, offering two options for walls (clean and dingy).
This is an all around excellent product that will serve as solid base set for many future expansions, such as the recently released Mechanical Traps set.
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Fat Dragon offers a product that produces beautifully detailed three dimensional modular terrain and items at a very low price. The product is a series of pdfs which one prints onto cardstock and assembles. Their step by step instructions are clear and helpful and the pieces are designed with the novice modeler in mind. Also, Fat Dragon has a helpful Forum to discuss tips and tricks, share creations and make suggestions for future products, etc. This is a high quality product that well supported by manufacturer. Highly recommended.
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