This a fantastic, old-school Traveller adventure. The players can either provide their own characters or choose from a set of pre-generated characters, as was typical of Traveller adventures back in the "little black book" days that this adventure was written in.
The action takes place entirely on one planet, and in fact assumes that players have no starship and very little money. The adventure includes a few handout sections and illustrations, as well as some hints to the GM for running the adventure. There are also the requisite wilderness encounter tables and rules for movement rate through the planet's hex-mapped terrain. The RPGNow version includes two 11x17 maps that you can print out, in addition to the smaller maps in the main PDF.
The adventure itself is essentially a "Darkest Africa" type exploration, complete with locally hired porters, savage natives, and rival adventurers who always seem to escape in the end. As the dedication says, Indiana Jones would feel right at home here. I am looking forward to running this adventure for a few friends. I will be picking up the other two modules in the series in the very near future.
Possible Negatives: Fans of more free form sand-box style adventures may be put off by the strong narrative of "Legend", and the suggestions that the GM use the primary NPC to keep the players on track. This booklet is not a setting to play around in, it is a plot-driven adventure. I personally do not find this to be a negative, having grown up in the "little black book" era of Traveller, but newer players may object to the occasional railroading.
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