A job as security on a hard-pressed mineral outfit's orecrawler presents the party with a chance to end up at least moderately heroic - or to be double-dealing finks, if they prefer - as they deal with the much-feared Duneraider tribes of the deep desert. Echoes here of any number of famous desert worlds and their nomadic denizens.
A nicely constructed world and set of NPCs (within the limits of what they're required to do) in an adventure that doesn't require the PCs to save the galaxy for once.
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