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Delving Deeper - Monk (Labyrinth Lord) Pay What You Want
Average Rating:3.9 / 5
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Delving Deeper - Monk (Labyrinth Lord)
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Delving Deeper - Monk (Labyrinth Lord)
Publisher: Brave Halfling Publishing
by Alessio S. [Verified Purchaser]
Date Added: 07/29/2011 08:42:16

Non mi piace. Preferisco la versione "Rules Cyclopedia" ovvero "Dark Dungeons" del Mistico ma, visto che è in bundle, me lo prendo allo stesso prezzo insieme agli altri.



Rating:
[2 of 5 Stars!]
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Delving Deeper - Monk (Labyrinth Lord)
Publisher: Brave Halfling Publishing
by jeff m. [Verified Purchaser]
Date Added: 08/27/2009 01:16:21

I'm very pleased with this treatment of the Monk for LL. It will definitely make its way into my campaign as soon as possible. Great job!



Rating:
[5 of 5 Stars!]
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Delving Deeper - Monk (Labyrinth Lord)
Publisher: Brave Halfling Publishing
by Megan R. [Featured Reviewer]
Date Added: 08/09/2009 10:40:34

Opening with a short piece of fiction describing an encounter between a human monk and three marauding goblins (who found that they had bitten off more than they could chew), this work presents full details for anyone wishing to play a monk - read martial arts expert - in Labyrinth Lord.

The monk is described as a mystic who seeks mastery over both mind and body. Belonging to an Order is essential, and whatever the monk is doing, he is always subject to their control... and any loot he gains through adventuring belongs to them (although most respect the individual monk's ability to dispose of it in an appropriate manner). The hierarchy of the Order is rigid, and to progress beyond 9th level the monk has to defeat one of the existing monks at the level he's seeking to attain. There is only one 15th-level monk in the Order, the Grand Master; and the attempt to challenge him for the position can be made but once, if the challenger fails he will forever remain at 14th level.

Moving on to monk skills and abilities, they do not wear armour and utilise very few simple weapons; relying in the main on their unarmed combat skills. Within Labyrith Lord, the monk is regarded as an unusual character class, and as such due consideration should be given as to whether or not to allow it at all. There are also suggestions for the sort of plots which will work well for monk characters - or be totally derailed by one! - and for monk NPCs. Having Orders of monks around can be useful, providing both allies and opposition for the party as a whole, while if you have a monk character his Order can be a handy way of involving the party in something... as well as providing fertile material for personal opposition or rivalry with NPC monks.

A comprehensive introduction to the monk character class, equipping both players and GMs with all they need to play one or include the concept in a campaign.



Rating:
[5 of 5 Stars!]
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Delving Deeper - Monk (Labyrinth Lord)
Publisher: Brave Halfling Publishing
by stephane h. [Verified Purchaser]
Date Added: 11/12/2008 11:33:59

[In the interest of full disclosure. I got this product for free]

Delving Deeper - Monk provides the Monk class for the Labyrinth Lord rulebook (available for free from Goblinoid Games)

1) First Impression The Monk has definitely more details than the previous Delving Deeper entries. It has the most pages as well (7 pages). There is also more artwork

2) Layout The layout is clean and follows the core rulebook in look and feel

3) Artwork The Artwork is really evocative of the source material. I really enjoyed the artwork on page 4 (showing a monk back kicking the tar out of an Orc)

4) Content The Monk class offers an attractive alternative to LL's core classes. As to be expected, the Monk class gets better Armor Classes, dishes more hand to hand damages and gains a list of special abilities like Awareness, Evasion, Purity of Mind, Friend of the Beasts, etc...

I am not sure about the Friend of the Beasts. Talking to animals in my mind should be relegated to the Druid class (hoping to see it from those guys). Also, I was disappointed in not seeing some kind of missile deflection abilities...

I can't complain too much... the Monk class offers very powerful abilities. Endless purity is extremely powerful (allowing to duplicate the effects of Death Spell, Charm Person, Cure Disease, Cure Critical Wounds, or Hold Person within limits per day)

5) Overall Probably the most comprehensive supplement of the series (although the Bard is still my favorite class- but I'm just the GM). Go buy it!!

PS. For those that complain that I'm only giving 5 stars for these products... Here's my response: How much did you spend on your 3.5 games? So far my Labyrinth Lord campaign material has cost me less than 3 bucks... 'Nuff said.



Rating:
[5 of 5 Stars!]
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