I recently tried out this Master Tile and two competing products, Empty Room's tiles and Fat Dragon's EZTiles. All three make use of the technology to drop down elements onto your PDF tiles.
This set is "only" five tiles, less than the competition. I found it just as useful, however, since these guys have thought of one more wrinkle than the others. One of the things I can do with this set is remove the walls AND THE FLOOR TILES FOLLOW SUIT. Let me explain further. The base tile of all five of these tiles is a 6x6 tile full of floor. When I turn the walls on and off, the wall comes in at, say, the upper left corner, cutting off the four top left squares. Unlike the competition, who give me set shapes, I can use the set shape created by adding the walls, or just make a 6x6 tile with the same additions (platforms, arcane runes, bars/porctilli, etc.) in any combination.
I could be wrong, but I feel like I get more "cool items" to turn on and off on the master tiles than I do with the other two. Playing with tile 2, for example, I can make a before and after trap with a dunk into an acid pool, a recessed floor area with a void orb and piping (the macguffin for the heroes to destroy?), an L-shaped chamber with or without bars, or many other combination.
I do feel that SkeletonKey's art is a bit more cartoony(?) or early D&D-ey, primitive and a little abtracted. Take a look at all their cool E-adventure tiles. If those are great art for your purposes, then ignore my qualms. If it looks a little cheesy or abstracted, then you might think about experimenting a great deal with this product before you lash out for any of the sequels.
POSITIVE: Most flexible, combines well with other SK products
NEGATIVE: slight cartoony quality to the art.
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