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Anointing the Seer - 4th Edition D&D adventure $5.00
Average Rating:3.7 / 5
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Anointing the Seer - 4th Edition D&D adventure
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Anointing the Seer - 4th Edition D&D adventure
Publisher: Unicorn Rampant Publishing
by Megan R. [Featured Reviewer]
Date Added: 10/18/2012 06:21:45

Billing itself as a 'dark fairy tale character-driven dungeon-crawl for characters of 13th level'... it then goes on to say that it's actually for 5th-level characters (?) and sets the scene of a popular temple being invaded mid-ceremony by an evil warlock pronouncing curses left, right and centre. Understandably, everyone fled (or tried to) and the cry has gone up for some brave souls to venture in to the now-dangerous temple to set matters to rights.

The adventure is set in the Soralic Lands, publisher Unicorn Rampant's own campaign world, but despite some detailed background ought not to be too difficult to transplant elsewhere if preferred. Whilst detailed, the background can be retooled, and as it sets the scene admirably, do make the effort if you are running this in your own campaign setting. It gives good reasons for everything that's taken place and is going to happen, and motivations to the main players... overall a beautiful piece of work.

Various suggestions are given as to how to get the characters involved in the action. Once they're hooked, their first task is to get in to the temple, rescue those trapped therein and restore order. The temple in question is located in a small village, minimally described although there's a list of inhabitants. Or at least, the ones who are still there - most of them were attending the ceremony and never returned, and now there is a great tangle of thorns preventing access to the temple! Once the characters have got inside, there's quite a mess to clear up as well as some intruders to defeat. This part of the adventure is combat-oriented in the main, but with some interesting features and good reason...

Once order has been restored, the characters will be able to find out what took place, and that their task is not yet done - there are kidnapped people and stolen items to recover, not to mention dealing with those behind the whole sorry affair. In true traditional fairy-tale style, this will involve a journey to several locations. A nice feature is that there are several incidental (or are they?) encounters and quests along the way, each clearly if briefly described.

The three primary locations are also detailed, and give the impression that they are there anyway, rather than just for the purposes of the adventure, with inhabitants going about their own affairs. This adds to the air of alternate reality, that this whole adventure is occurring in a real place, disrupting the lives of the locals just as much as it's providing an opportunity for adventure to the characters. There are opportunities for action other than combat, such as a chance to persuade one of the perpetrators to seek redemption, some of which are set up as formal encounters to aid in resolution.

The final climatic encounter is just that, and should prove fruitful inspiration for many a bard's tale to come. The good thing is that, again, it's not just a set piece brawl with the big bad guy... there's a complex to explore and all the other denizens, happy about their own business, to deal with before you get to him... and even then there are opportunities to do other than attack (although it will probably come to that in the end).

Overall, it's a well-presented adventure, which will let the characters feel that they have really accomplished something and done some good to a community that has the potential to come to life as a part of your shared alternate reality. Although you have all you need to play this out, including plenty of detail on characters, background and motivations, it is a little short on 'atmospheric' descriptions, so it will be up to you to make the setting come alive - but well worth the effort to make this well-construted and rounded adventure become memorable!



Rating:
[5 of 5 Stars!]
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Anointing the Seer - 4th Edition D&D adventure
Publisher: Unicorn Rampant Publishing
by Rex B. [Verified Purchaser]
Date Added: 03/21/2010 13:34:07

Unicorn Rampant is one fairly new of the up and coming publishing companies. The publish a e-zine called, Claw, Claw Bite and have a variety of different products.

The author begins with this explanation of the events that have unfolded before the players arrive on the scene.

"A new priestess at a flourishing temple, renowned for it's high priest's abilities as an augury, and lays a curse on all there. A call goes out for some brave souls who must enter the now dangerous temple, discover the nature of the woe laid upon the priestess and set all to right. Before all is done, they will face a witch and her minions, a warlock in his aerie and a dragon in it's lair. This adventure is designed for 4th Edition Dungeons & Dragons characters of 5th level."

Here is a partial synopsis of the adventure backdrop, which is necessary for a full understanding of the goals and plot line that the game master needs to know:

"Nearly forty years ago just outside the tiny village of Gomaton a priest of St Cuthbert, led by a vision from his god, established a temple. Built quickly (in a mere five years) the temple soon gained a reputation for the propheticness and accuracy of it's founder's visions. For this reason the temple came to be known as The Seat of the Seer. During this time the growing clergy of the temple aggressively converted the townsfolk to the worship of St Cuthbert. This angered the local wise woman, a druid and witch who lived south of Gomaton and had been the hamlet's spiritual advisor. She came into conflict with the church and was demonized by them. Cast out of the community, and with bitterness in her heart she moved into the dark and quiet arm of the Verdant wood to the west."

They provide this brief history of how one of the primary NPCs came into being:

"At the same time a Green Dragon named Othokentvivex (Oath-kent-viv-ex) who lived deeper in the woods was awakening from a decades-long slumber during which he had sloughed off younger scales and grown to a mature adulthood. One of his new powers was the ability to take on the form of almost any creature. Curious to see his woods through eyes that would not cause those he met to flee in terror, he began taking the form of the races he met in the woods: the trolls, giants, fey, and finally the humans. Disguised as a human and calling himself Victor he met the wise woman from the village while she wandered the woods. Othokentvivex found in her bitterness and anger a kindred spirit. She herself likewise became very interested in this wise and mysterious stranger she kept meeting in the woods. He found her by far the most interesting creature in the wood and meeting her again and again learned much about the humans nearby from her while nurturing her malice against them. They spent much of a spring and summer together, eventually becoming lovers. As autumn approached the Dragon, never having revealed his true nature, lost interest in this human woman and spent the next seasons in slumber, dreaming of gathering all the riches the humans had. The next spring, alone in her hut, she gave birth to a male child she named Anduix."

Here are the possible adventure hooks to get the characters involved in the story:

● One character was romantically interested in or involved with the priestess and hears that the temple has been attacked. ● The players have been asked by the church to travel to Gomaston and save the cathedral. ● Erathis is angered at her temple being violated and grants a vision to one of the party members. ● The players may need some type of divination and are sent to the Seat of the Seer only to discover that the new Seer has been kidnaped. ● A bard's tale of the attack on the temple reaches the party.

The layout, art and cartography are all very good. You will have no problem following the adventure as your players explore and investigate the details, on their way to a conclusion. The adventure has an innovative plot that serves as a backdrop for the triggered events. Each section is well organized with the encounters and statistics needed for a game master to interact logically with the characters as they make their investigation. This investigation leads them to the final section and the conflict with the Big Bad. They may actually redeem the soul of an individual who has known only bitterness and evil. This is a most admirable goal for a group that seeks to defeat evil!



Rating:
[4 of 5 Stars!]
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