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Space Opera $20.00 $10.00
Average Rating:3.7 / 5
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Space Opera
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Space Opera
Publisher: Fantasy Games Unlimited
by Jeff R. [Verified Purchaser]
Date Added: 08/16/2010 15:18:38

This is not a review but a comment this game is about as old as me and the scan coversion to PDF looks as old as me (40). I realize some one was kind enough to scan it to PDF but I was hoping that it would be a quailty job too. However if your like me and remember either playing the game or seeing it in the Dragon magazine as I did your going to want to buy it anyways. Oh yes Im looking foward to playing this classic. If FGU would have cleaned up the text and modernized it I would have given it a 5/5.



Rating:
[4 of 5 Stars!]
Space Opera
Publisher: Fantasy Games Unlimited
by Michael G. [Verified Purchaser]
Date Added: 08/07/2010 23:10:03

This is just an incredibly detailed and amazingly complex set of rules that really can cover just about any event or action that you can consider. I loved the character generation rules and i see where the basic concept was carried on in other games later on.

I still have my dog eared copy of the original book but wanted to get this one as well.

It's sad that such a detailed set of rules had such awful adventures to go with them, but i guess that is just one of the reasons it never really took off. Too bad really.

The bonus of having the equipment included in this package made it worth the price.



Rating:
[4 of 5 Stars!]
Space Opera
Publisher: Fantasy Games Unlimited
by Hamilton R. [Verified Purchaser]
Date Added: 04/19/2010 04:01:18

The reason for buying this product is for the information in it. The game system is entirely dated, and overly complex, but it has a lot of information about how to run starships, psionics, weapons and types of items. It is loaded with stuff.

  • Us older gamers will buy it for nostalgia too.

However, I must rate it as a stand-alone game, for it may be the only game someone plays. If this person stops at this game, it would be a shame for him to miss out on the other excellent products available.

QUALITY: Fair VALUE: Good EASE OF PLAY: Poor VOLUME OF INFORMATION: Excellent LAYOUT: Poor ARTWORK: Good (but BW and limited)



Rating:
[3 of 5 Stars!]
Space Opera
Publisher: Fantasy Games Unlimited
by James V.
Date Added: 08/13/2004 00:41:23

Amazingly enough I discovered Space Opera in 1981 and about 5 months after I discovered the D&D and the AD&D First Edition rules. I was hooked on role-playing and SO really added fuel to the fire. I studied those rules backwards and forwards, upside-down and right-side up. I tore them up. I just could not find anybody that would stop playing AD&D, so I focused on AD&D - but I absolutely never forgot the "Space Opera" RPG.

In my opinion, the SO RPG is not the greatest mechanically designed ''classic'' RPG. SO had both a confusing and weak hand-to-hand combat, space combat heavily based on "wet-navy" mechanics, poor to non-existent martial arts system and a skill resolution mechanic just as poor. Otherwise the damage mechanic and skill result mechanics where pretty cool. SO's primary strength lies in its originality of the material about super-technology, super-science, Psionics, FTL spacecraft details, detailed history, detailed cultures and great inter-stellar civilizations that easily compares to or rivals the SCIFI RPGs classics like: Traveller, MegaTraveller, MechWarrior, BattleMech and even StarFrontier. I think only the StarWars RPG (the original), StarWars D20, SpaceMaster and Star Hero equals SO's potential, in this regard. Get this! 'Space Opera' is the only RPG where a Dorsai-type soldier, a Lensman-type super-agent/spy, a classic scifi Star Marines, StarPatrol and a Jedi Knight warrior can all fight side-by-side - OR fight each other!!! Isn't that cool? Minus the few areas of what I said is bad, the good in SO provides a broad range of material and concept development that is historically one of the best rpg designs since the early 1980's. As you can probably tell, I was happy, when I found DRIVETHRURPG's website! :D



Rating:
[5 of 5 Stars!]
Space Opera
Publisher: Fantasy Games Unlimited
by Mark M. [Verified Purchaser]
Date Added: 07/23/2004 15:27:37

Back in 1981 while I was attending college I happened to stumble across this jewel of a game. The local wargaming club had just discovered it and was running original scenarios for it in addition to those of Traveller, which had been around for just a few years.

Space Opera has a unique character-generation system which I've found to be more satisfying than the current crop of "generic" RPG's. It's not a trivial task to create a character (done randomly using the time-honored tradition of rolling dice), but ultimately the player ends up with a true science-fiction player character, with skills and abilities specific to the far-future universe described in the rules and fine-tuned by the Game Master.

Combat requires just a couple of dice rolls to resolve hits and damage, although the Game Master has to keep track of variables such as range, speed, armor and size. The weapons table lists other variables (armor penetration, reliability, range, lethality) for each of the weapons listed -- and there are a lot of weapons, ranging from the dagger to the good ol' blaster rifle.

Perhaps the only drawback to this game is the black-and-white graphics, sprinkled sparingly throughout both rule books. Anyone used to the current multi-color, glossy-paged hard back RPG's may be disappointed with the artwork in Space Opera. But Space Opera is a game for the mind, and hard-core science fiction RPGers could do a lot worse than to choose this product.



Rating:
[5 of 5 Stars!]
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