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Space Opera
Publisher: Fantasy Games Unlimited
by James V.
Date Added: 08/13/2004 00:41:23

Amazingly enough I discovered Space Opera in 1981 and about 5 months after I discovered the D&D and the AD&D First Edition rules. I was hooked on role-playing and SO really added fuel to the fire. I studied those rules backwards and forwards, upside-down and right-side up. I tore them up. I just could not find anybody that would stop playing AD&D, so I focused on AD&D - but I absolutely never forgot the "Space Opera" RPG.

In my opinion, the SO RPG is not the greatest mechanically designed ''classic'' RPG. SO had both a confusing and weak hand-to-hand combat, space combat heavily based on "wet-navy" mechanics, poor to non-existent martial arts system and a skill resolution mechanic just as poor. Otherwise the damage mechanic and skill result mechanics where pretty cool. SO's primary strength lies in its originality of the material about super-technology, super-science, Psionics, FTL spacecraft details, detailed history, detailed cultures and great inter-stellar civilizations that easily compares to or rivals the SCIFI RPGs classics like: Traveller, MegaTraveller, MechWarrior, BattleMech and even StarFrontier. I think only the StarWars RPG (the original), StarWars D20, SpaceMaster and Star Hero equals SO's potential, in this regard. Get this! 'Space Opera' is the only RPG where a Dorsai-type soldier, a Lensman-type super-agent/spy, a classic scifi Star Marines, StarPatrol and a Jedi Knight warrior can all fight side-by-side - OR fight each other!!! Isn't that cool? Minus the few areas of what I said is bad, the good in SO provides a broad range of material and concept development that is historically one of the best rpg designs since the early 1980's. As you can probably tell, I was happy, when I found DRIVETHRURPG's website! :D



Rating:
[5 of 5 Stars!]
Space Opera
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Tegel Manor - Revised & Expanded Edition
Publisher: Judges Guild
by James V. [Verified Purchaser]
Date Added: 08/13/2004 00:32:56

The actual title of this game supplement is "The Original Revised & Expanded Tegel Manor", written by Bob Bledsaw, but it is Revised and Expanded by Niels Erickson, maps by Judges Guild. In otherwords this is a SECOND EDITION COPY of the original D&D supplement, copyrighted by GameScience 1989, with permission from Mayfair Games (owner of Judges Guild material at that time). In other words this IS NOT a Judges Guild original publication.

I have a used copy of the Original "Tegel Manor and it has the "Official Dungeon Aid Approved for Dungeons & Dragons" label in big and bold letters on the bottom edge of the cover. It is copyrighted 1977 by Judges Guild, and is the FIRST EDITION "Tegel Manor". The artwork is by Kevin Siembieda (founder of Judges Guild and now Owner/Editor of Palladium Games), Pixie Bledsaw (I assume wife of Bob Bledsaw) and Ken Simpson.

Here is an interesting and very bizarre point. Copies of the dungeon map from the GameScience edition of "Tegel Manor" is stuffed right along side a copy of the original map provided in the Judges Guild edition. And the GameScience .PDF ebook has copies both editions too! How wierd is that?



Rating:
[3 of 5 Stars!]
Tegel Manor - Revised & Expanded Edition
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