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Sight Unseen: A Script for Cthulhu Live 3rd Edition
Publisher: Skirmisher Publishing
by Bane H. [Verified Purchaser]
Date Added: 07/23/2011 05:19:02

This script is really scary. It can really freak the hell out of your players. My only criticism is the preparation. If you wish for a game you can begin playing right the way, this is not one of them.

There's a lot of props you have to prepare to make this game work: stereo boombox, phone, fake blood, fake gore/body parts, portable tape recorder, some food stuff. You need a place which you can get messy. Body parts, food, and fake blood will scatter all over your floor and your persons. You need someone with sound editing skill to make various convincing sound effects, like chaos police shoot out and men slaughter, and abominable monstrous sounds. You need a couple of strong stagehands to help drag your players around by force, and convincingly play various roles, and make monster effects work.

This takes a lot of work. If you have a trope devoted to this scale of production, then go for it. It'll be an unforgettable experience for the players. If you don't have the means to produce this, it's still a great read anyway.

This game is a stand alone, it doesn't require the use of any game system. The players are blindfolded to simulate blindness. They can't read their character sheet (thought the sheets are provided anyway). Things will happen to players according to timing on the script and GM's judgement. There's no need for any task resolution. Hence the game is free-form.

I'd give this 5 stars, but it requires so much preparation, I don't think I'll ever run it.



Rating:
[4 of 5 Stars!]
Sight Unseen: A Script for Cthulhu Live 3rd Edition
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Three Sixteen
Publisher: BoxNinja
by Bane H. [Verified Purchaser]
Date Added: 07/23/2011 04:57:26

The Style: The cover art looks professional. The inside art is stylized but crude. It however captures the feel of the game. The quantity of the illustrations makes up for the quality, which is how I prefer than the other way around. They layout is clean and easy to read. The rules are explained clearly with plenty of examples. There are a lot of short flavor texts here and there. The preview of this pdf drew me in immediately.

The Content: This game does what it promises to do: a beer-and-pretzel game when you have nothing else to do. It could entertain your buddies for couple of hours, but that's about it. The rules looked really good on paper; after I finished reading it I couldn't wait to run it.

The Actual Game Play: I GMed 3:16 last weekend for the first time with 5 players. It took about 2.5 hours. The game was easy enough to get into. One player really enjoyed it, one hated it. Generally however, most of us didn't really care to play this game again, despite its character advancement system. Though the combat has some nifty mechanics, it seriously lacks variety. It got repetitive after the first encounter. By the time we reach the last encounter, most of us couldn't wait for it to be over.

This game has potential of being fun. It's got cool weapons, advancements, and different alien abilities/types, but I wished the game was more fun to play.

In conclusion, as far as the beer-and-pretzel game goes, it's just okay. I can think of better ones out there. There are a lot of fun games in print out there which cost less than this pdf. $10 for a beer-and-pretzel pdf game is too expensive.



Rating:
[3 of 5 Stars!]
Three Sixteen
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