Collection of ideas of things that can happen around the characters on their way to something important. Can introduce danger of de-railing, although many of them are non-relevant or there's nothing to do about it. On their own, they don't offer much value in my opinion, but a creative GM could translate it in something relevant to set the tone of the world. Like a Street Race nearby, it can either de-rail or do nothing. Also it could be valuable when the GM introduces important factions or someone known to the players into such race. But on it's own, it opens more questions for the GM to answer, than to help him add value to a current game. I give 3.5 stars for the reminder of adding "things that are happening around us", but hard to use out of the box.
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