Not bad. Not bad at all. It would have been nice to have rendered maps for all the encounters. It is not necessary of course but it would take the module up another notch.
The adventure itself is clicheed as most 1st level modules are. It follows the usual formula: find out what threatens a village and remove that threat via a dungeon crawl. This adventure has a gritty feel, which I like.
The weakness of the module is that the author has not taken full advantage of the 4E rules. There are no Skill Challenges at all in here. Yet there are many opportunities to add skill challenges. The DM will have to devise those himself. This is a shame because without them this is just another 3E module with updated stats.
The opposition is scary and varied yet manages to remain themed throughout. All in all a nice product but I hope forthcoming Venture 4th-modules will get fully into the spirit of the new edition.
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