After reading this, and then using it as an adventure, I found this to be a great supplement. The detail is enough that the gm gets enough of a feel to create a adventure, but not enough detail to be over complicated. This supplement does not contain any maps of lairs, or details of minions. The gm gets information on the main antagonist, and a couple of victims. There is enough of a back story with the antagonist, that the gm and players get a feel for the character, and just how insane he is.
One thing that I think could be better, is maybe a couple of adventure seeds that help the novice gm intro this adventure.
Over all this is a good adventure to use on a party, and it sets up for a long-term conflict, if the gm wants to use the main antagonist as a long-term party advisary.
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