Very well-written and designed game, the art by Simon Stålenhag is superb, and a lot of care went into the layout and graphic design of the book. A full set of 4 adventures, which can be interlinked as a short campaign, is the cherry on top of the cake.
The alternative, american setting was a nice touch, but it's quite obvious that a lot of more thought was put into the swedish setting, which is particularly noticeable in the adventures (not an issue, since I was far more interested in the swedish setting anyway).
If there's one flaw I would point out, it's the inherent philosophy to the game, according to which nothing that happens during the Mysteries really has an impact in the world, and everything is forgotten or explained away after the end (except, of course, to things happening to the Kid and their surroundings during the "normal life" scenes). It would have been less noticeably an issue if it weren't for the pre-written adventures themselves, which once or twice really show how unexciting it is that there's never really actual lasting consequences to failing to solve the Mysteries. But it's a design choice I can understand, and that most likely will resonate with a lot of people more than it did with me.
|